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Stickman Strikes: Conquer Fantasy World News

New Version Incoming | 7 Epic Bosses Are Here—Are You Ready?

[p]🔥 Stickman battles reach a whole new level! Are you ready to face the challenge?
This update comes packed with content, featuring 7 brand-new Bosses. Each Boss brings unique skills and combat strategies, waiting for you to take them on one by one![/p][p][/p][h2]Content Updates[/h2]
  • [p]Added 7 new Bosses, each with its own set of equipment[/p]
  • [p]Mercenary Guild kill requirement reduced from 10 to 3[/p]
  • [p]Base HP of the Natural Dragon increased[/p]
  • [p]Rebalanced EXP and Gold rewards in Dungeons[/p]
  • [p]Certain NPCs now always appear in Taverns: Hunter in Redrock Fortress, Musician in Lakewen Port, and Poet in Blackvale City[/p]
  • [p]If the party has a Quartermaster, torches will now be automatically used at night[/p]
  • [p]Added guidance text for quests that beginners often struggle to complete[/p]
  • [p]Weight capacity per level adjusted: Males +4, Females +3, Animals +6[/p]
  • [p]General Store now sells Cooking Pot, Grill, Stove, and Water Purifier directly, but at 10× the price; resale value of these items reduced to 0.1× (overall store buyback rates unchanged)[/p]
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[/p][h2]Combat Adjustments[/h2]
  • [p]Fireball projectile duration increased from 0.8s to 1.5s[/p]
  • [p]When a character with Plagueburst dies, they will trigger an immediate Plagueburst at 200% effect[/p]
[p]
[/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug where points could be lost after respawning with Potential Potions[/p]
  • [p]Fixed a bug preventing recruitment of the Inn Oriole after staying overnight refreshed her status[/p]
  • [p]Fixed a bug where alcoholic drinks like Wine had no effect on the Drunkard trait[/p]
  • [p]Fixed strange visual effects on certain buildings in the Streetfight map[/p]
  • [p]Fixed a money exploit when choosing to pay during Shop and Camp Attacks[/p]
  • [p]Fixed incorrect price display when recruiting Oriole[/p]
  • [p]Implemented a special solution to prevent players from occasionally falling into the void[/p]
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[/p][p][/p][h2]🔥 Face the new challenges and show your strength![/h2][p][dynamiclink][/dynamiclink][/p]

v0.1.85 Update

[h2]Content Adjustments[/h2]
  • [p]Orioles now have a chance to appear in taverns and perform dances.[/p]
  • [p]Orioles encountered in the wild can now be recruited, with exclusive oriole talents.[/p]
  • [p]Camp attack threshold increased from 20 to 30 personnel.[/p]
  • [p]Bank interest rates now align with the town's economy: When it is below 40%, the interest rate will be zero. When it's above 40%, you can earn 0.25% interest per additional economy, and the maximum interest is calculated on 1w gold base.[/p]
  • [p]Base merchant gold increased by +2 coins for all shopkeepers.[/p]
[h2]Trait Adjustments[/h2]
  • [p]Pro Buyer: When purchasing goods: Merchant's gold increases by +25%.[/p]
  • [p]Pro Seller: When selling goods: Merchant's gold decreases by -25%.[/p]
  • [p]Cat Lover: Damage taken by tigers is reduced by 90%.[/p]
[h2]New Traits[/h2]
  • [p]Competent Guard - When stationed at the camp: Counts as 5 people for attack prevention (camps with over 30 people cannot be raided).[/p]
  • [p]Rogue Guard - When stationed at the camp: Required number of people for attack prevention increases by 3 (camps with over 30 people cannot be raided).[/p]
  • [p]Heavy Clubs - When attacking with club weapons: 15% chance to increase final damage by STR
  • 1% (also affects Cyclops).[/p]
  • [p]Piercing Claws - When attacking with combat weapons: Every 5th attack ignores 100% armor and deals AGI
  • 1% bonus damage.[/p]
  • [p]Fictionist - While in the team: Guaranteed weekly Salary will be more than 1 gold. Provides 1 "Yellow Book" daily to team (unique effect).[/p]
  • [p]Baking Lover - While in the team: Converts 1 wheat in your backpack into bread each night spent.[/p]
  • [p]The Gourmet - Guaranteed weekly Salary will be more than 2 gold. Increased the buying or selling price for food by +10% (unique effect).[/p]
  • [p]Anglers - Each day has a 19% chance to provide 1 fish, 21% chance for a random item, and 60% chance to get nothing.[/p]
  • [p]Pessimist - Decrease the morale by 1 for each pessimist in team.[/p]
  • [p]Fur Allergy - If the team contains animals: Morale -1. If no animals: Morale +1 (maximum +10 with multiple fur allergy carriers).[/p]
  • [p]Sheep Enthusiast - For each sheep in the team: Sheep enthusiasts gain +8% damage and max HP per sheep, but each sheep increases thirst consumption by 5% — rumor has it there are people with special affection for sheep, and it turns out to be you!![/p]
  • [p]Goat-milk Lover - When in camp or team: Produces cheese equal to sheep count daily, max 4 per sheep — Can rams even lactate? You'll never know unless you try...[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed a bug causing issues when gold exceeds 210,000.[/p]
  • [p]Fixed empty events occasionally appear on roads.[/p]
  • [p]Fixed monsters overlapping with certain events.[/p]
  • [p]Fixed the inability to adjust companion salaries after the first week.[/p]
  • [p]Fixed a bug where some events would float.[/p]
  • [p]Fixed archers performing unintended backward dodges.[/p]
  • [p]Fixed NPCs failing to cast buff spells like "Shadow Strike".[/p]
  • [p]Fixed camp exploit allowing over 5 adventurers in the team.[/p]
  • [p]Fixed conflicting traits (e.g., Marksmanship Coach and Warrior Marshal could exist at the same time).[/p]

v0.1.84 Update

[h2]Content Adjustments[/h2]
  • Multiplier drops have been changed to drop multiple times, and no longer affect item quantity directly.
  • Other drop-related enhancements now only affect the quantity of items, not the number of drops.
  • Camps will no longer be raided if their total stored value is below 50 gold, or if the camp has at least 20 members.
  • Boss battles and dungeons now include some guaranteed drop mechanics.
  • Recruitment items for all special characters in dungeons will now drop on the first floor.

[h2]Bug Fixes[/h2]
  • Fixed a bug where reputation at gathering points was displayed as empty.

v0.1.83 Update

[h3]Content Adjustments[/h3]
  • Magic/skills can now be forgotten.
  • The switching order of magic/skills now strictly follows the configuration in the equipment interface.
  • Adjusted the camp entrance and functions — you can now transfer camp personnel and supplies directly from the town interface.
  • Some random events have been changed to be actively triggered in the wild.

[h3]Balance Adjustments[/h3]
  • Optimized shop investment and dividend calculations — the number of shares already owned has a greater impact on the price of additional shares.
  • Reworked the selling quantity algorithm for high-value shop items — more items will be sold under high prosperity and strong town economy conditions.


[h3]Bug Fixes[/h3]
  • Fixed a bug where the dungeon affix “Heart-Eater Curse” could instantly kill players.

Update for 0.1.82

New Content
1、If players commit misdeeds in shops after reaching level 15, shopkeepers will call guards to arrest them.
2、Players can now invest in shops and receive weekly dividends based on the shop’s prosperity and their shareholding ratio.
3、Shops now have a "Prosperity" attribute—the higher the prosperity, the better the shop performs, and vice versa.
4、Shops will have a weekly goods list; providing goods of corresponding value will increase the shop’s favorability and prosperity.
5、Invested shops may be extorted by local thugs. Failure to handle it promptly will result in the loss of that week’s dividends and the shop’s prosperity.
6、Camps owned by players may be raided by bandits. Failure to handle it promptly will result in the loss of camp supplies and wealth.
7、Shops now have new attributes: "commodity type" and "commodity quantity," which, together with town economy, affect corresponding commodity parameters.
8、Shops now have a "fund" attribute, which, together with town economy, affects the shop’s funds.

Numerical Adjustments
1、Adjusted the algorithm for shop funds, which now depends on the shop’s fund attribute and town economy.
2、The new algorithm will result in shop funds being nearly 5 times higher than before when prosperity and town economy are high.
3、Adjusted the relationship between commodity quantity and unit price: low-priced commodities will have a greater quantity than before, while high-priced commodities will have a reduced quantity.

Bug Fixes
1、Fixed the bug where dungeon creatures would not flee.
2、Fixed the bug where dungeons would not automatically open over time.