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v0.1.85 Update

[h2]Content Adjustments[/h2]
  • [p]Orioles now have a chance to appear in taverns and perform dances.[/p]
  • [p]Orioles encountered in the wild can now be recruited, with exclusive oriole talents.[/p]
  • [p]Camp attack threshold increased from 20 to 30 personnel.[/p]
  • [p]Bank interest rates now align with the town's economy: When it is below 40%, the interest rate will be zero. When it's above 40%, you can earn 0.25% interest per additional economy, and the maximum interest is calculated on 1w gold base.[/p]
  • [p]Base merchant gold increased by +2 coins for all shopkeepers.[/p]
[h2]Trait Adjustments[/h2]
  • [p]Pro Buyer: When purchasing goods: Merchant's gold increases by +25%.[/p]
  • [p]Pro Seller: When selling goods: Merchant's gold decreases by -25%.[/p]
  • [p]Cat Lover: Damage taken by tigers is reduced by 90%.[/p]
[h2]New Traits[/h2]
  • [p]Competent Guard - When stationed at the camp: Counts as 5 people for attack prevention (camps with over 30 people cannot be raided).[/p]
  • [p]Rogue Guard - When stationed at the camp: Required number of people for attack prevention increases by 3 (camps with over 30 people cannot be raided).[/p]
  • [p]Heavy Clubs - When attacking with club weapons: 15% chance to increase final damage by STR
  • 1% (also affects Cyclops).[/p]
  • [p]Piercing Claws - When attacking with combat weapons: Every 5th attack ignores 100% armor and deals AGI
  • 1% bonus damage.[/p]
  • [p]Fictionist - While in the team: Guaranteed weekly Salary will be more than 1 gold. Provides 1 "Yellow Book" daily to team (unique effect).[/p]
  • [p]Baking Lover - While in the team: Converts 1 wheat in your backpack into bread each night spent.[/p]
  • [p]The Gourmet - Guaranteed weekly Salary will be more than 2 gold. Increased the buying or selling price for food by +10% (unique effect).[/p]
  • [p]Anglers - Each day has a 19% chance to provide 1 fish, 21% chance for a random item, and 60% chance to get nothing.[/p]
  • [p]Pessimist - Decrease the morale by 1 for each pessimist in team.[/p]
  • [p]Fur Allergy - If the team contains animals: Morale -1. If no animals: Morale +1 (maximum +10 with multiple fur allergy carriers).[/p]
  • [p]Sheep Enthusiast - For each sheep in the team: Sheep enthusiasts gain +8% damage and max HP per sheep, but each sheep increases thirst consumption by 5% — rumor has it there are people with special affection for sheep, and it turns out to be you!![/p]
  • [p]Goat-milk Lover - When in camp or team: Produces cheese equal to sheep count daily, max 4 per sheep — Can rams even lactate? You'll never know unless you try...[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed a bug causing issues when gold exceeds 210,000.[/p]
  • [p]Fixed empty events occasionally appear on roads.[/p]
  • [p]Fixed monsters overlapping with certain events.[/p]
  • [p]Fixed the inability to adjust companion salaries after the first week.[/p]
  • [p]Fixed a bug where some events would float.[/p]
  • [p]Fixed archers performing unintended backward dodges.[/p]
  • [p]Fixed NPCs failing to cast buff spells like "Shadow Strike".[/p]
  • [p]Fixed camp exploit allowing over 5 adventurers in the team.[/p]
  • [p]Fixed conflicting traits (e.g., Marksmanship Coach and Warrior Marshal could exist at the same time).[/p]