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๐Ÿ“œ Inkborn Early Access Roadmap - whatโ€™s next?

Inkborns, your journey through our game is just beginning! In whatโ€™s to come, you can expect two major milestones:

โš”๏ธ Firstly, expect Difficulty Levels: Whether you want a more relaxed run or a brutal test of your deckbuilding skills, new difficulty options will let you tailor the challenge to your taste. Expect Soulink as reward and bragging rights for braving the harder settings.

๐ŸŒŒ Then, heading straight for the 3rd Act: A whole new chapter awaits - a fresh environment filled with never-before-seen enemies, treacherous paths, and a climactic finale to push your strategies to the limit.


[h3] โš’๏ธ Content coming to Inkborn[/h3]
  • Two New Hero Classes: Each bringing unique mechanics, playstyles, and thematic decks to explore.
  • New Enemies and Bosses: More dangerous foes to test your evolving strategies.
  • More Cards for the 1st Hero Class: Expand your arsenal with fresh options and synergies.
  • More Combo combinations: Unlock new layers of strategy as you experiment with expanded card interactions.
  • Extended Skill Tree: More skills to master for the 1st Hero Class, adding depth to progression.
  • Another wave of Quotes: New words of wisdom and power to enhance the expedition.
  • Difficulty Modifiers: Spice up each run with new modifiers that twist the rules in creative ways.
[h3] ๐ŸŽฎ Planned gameplay features [/h3]
  • Expanded Book of Thoughts: Integrating a Bestiary filled with lore, enemy details, and story connections.
  • Bestiary metaprogression: Unlock bonuses and insights as you encounter and study more creatures.
  • Chronicle Curses expansion: Introducing Cursed Quotes and Instant Curses for more variety in run-altering effects.
  • Story-related Quests: Undertake story that unveil new chapters of Inkbornโ€™s tapestry, revealing long-lost truths and hidden histories, while granting rare rewards to aid your quest.
  • Multi-stage events: Longer, more dynamic encounters with evolving challenges and outcomes.
  • Quest-like cards: A fresh card type functioning similarly to story quests, adding tactical objectives mid-run.
[h3] โœจ Quality of Life improvements [/h3]
  • Adjustable animation speed: Play at your pace, choose slower cinematic animations or fast-forward for rapid action.
  • Better animation timing: Smoother, more natural flow to in-game actions.
  • Fine-tuned visual notifications & pop-ups: Clearer feedback so you always know whatโ€™s happening.
  • Player Profiles: Track your progress and play history, manage multiple metaprogression profiles within a single copy of the game. Gain access to upcoming features through the Beta Profile.
  • Visual progression of buildings: See your City evolve and grow as you play.
  • Optimized performance & faster loading: Reduced waiting times for better, uninterrupted play.

This is just the beginning and many surprises still lie ahead. Weโ€™ll keep sharing details, sneak peeks, and updates on Steam and in our Discord community server. Weโ€™d love to hear what kind of content youโ€™d like to see, your thoughts on what should come first, and any suggestions you have for Inkbornโ€™s future. This roadmap isnโ€™t set in stone, weโ€™re building it together with you. ๐Ÿ‘€

The pages of your story are still being writtenโ€ฆ ink your legacy. โœ’๏ธ

https://store.steampowered.com/app/2924580/Inkborn/?utm_source=steam&utm_medium=roadmap_announcement
P.S.
โœจ You can also find Inkborn at Gamescom 2025 - find us in Hall 10.2 | Stand F031g, where you can play the game and get a look at our paper-crafted deckbuilding adventure! ๐Ÿ˜€

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