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Last Outpost News

HOT FIX V1.0.6

-Fixed a bug in the technology tree that caused UI elements to overlap when switching upgrade tabs.

Balancing and More... (v1.0.5)

[h2]Hello Raiders,[/h2][p][/p][p]We will continue to develop and support Last Outpost as long as you enjoy it and keep playing. Your feedback and passion keep the game alive and I want to personally thank every one of you for that. A content update is already in the works and more improvements will follow. Don’t forget to check tech tree, maybe this can give a small hint to you about upcoming content :)[/p][p][/p][h3]“We want Vanguards earlier!!!”[/h3][p]We received a lot of feedback asking for earlier access to Vanguards—players enjoy their strength and their unique abilities. To answer this, a new Vanguard Quarter building has been added to Rock in the Roads and Dead Seas. You can now recruit and command Vanguards much earlier in the game. Enjoy the boost to your frontline from the start.[/p][p][/p][h3]Balancing & Bug Fixes[/h3]
  • [p]Rock in the Roads and Dead Seas levels are now including Vanguard's HQ and you can command your vanguards in these levels.[/p]
  • [p]HP value of Walking Bastion of Doom increased 4000 4250.[/p]
  • [p]HP value of Truck Boss is decreased 3750 3500.[/p]
  • [p]Recon Unit's pathfinding algorithm now works perfectly.[/p]
  • [p]A problem fixed causing resource buildings give same resource even if they are destroyed.[/p]
  • [p]Damage value of Shock Bot is increased by 50%.[/p]
  • [p]HP value of Volcano Creep is decreased by 20%.[/p]
  • [p]Explosion area of Explosive Zombies is reduced.[/p]
  • [p]Movement speed of support units(Engineers & Medics) are increased by %50.[/p]
  • [p]Wave balancing adjusted across all levels to match new gameplay changes.[/p]
  • [p]Placements of some buildings changed in Rock in the Roads and Dead Seas levels.[/p]
  • [p]Audio options in settings optimised and works perfectly now.[/p]
  • [p]Base HP value of Vehicle Workshop building is increased by 50.[/p]
[p][/p][p]Thank you for playing and supporting the game through Early Access and Full Release. Your feedback is what helped shape this game. If you find something that feels unbalanced or notice an issue, don’t hesitate to share it with me.[/p][p][/p][p]Good luck out there, Raiders. Stay alive![/p][p][/p][p]-Kemal[/p]

Last Outpost v1.0 Out Now!

[h3]Hello Survivors[/h3][p]The official full version of Last Outpost is released now! 🎉[/p][p]The game price will remain the same and to celebrate the launch you can grab it with a 20% discount for a limited time![/p][p][/p][h3]Roadmap is Completed![/h3][p]The roadmap is finally complete! Released on February 27. Thanks to all of your feedback and suggestions during Early Access, we’ve been able to shape the future of Last Outpost more clearly.[/p][h3]👉 You can check out the full Roadmap Update here: Roadmap Update[/h3][p][/p][h3]What’s New in v1.0?[/h3]
  • [p]Doomwalk Valley: the ultimate final level, featuring both land and water combat together.[/p]
  • [p]New Water Vehicle: Jetski, equipped with its own unique Torpedo Shot ability.[/p]
  • [p]Epic Boss Fight: face the Walking Bastion of Doom, a moving fortress unlike anything before.[/p]
  • [p]Better Tutorial: A fully renewed main tutorial plus in-game tutorials to guide you as you play.[/p]
  • [p]Improved Balance & Performance: Refined unit behavior, tougher heroes, faster transitions and smarter wave design.[/p]
  • [p]Bug Fixes & Quality of Life: Clearer settings, improved UI and many fixes for smoother gameplay.[/p]
[p]and more...[/p][h3]👉 You can check out the detailed v1.0 Update Notes[/h3][p][/p][h3]Thank You![/h3][p]I couldn’t have reached this point without your support during Early Access. Every bit of feedback helped shape the game into what it is today.[/p][p][/p][p]Good luck out there, Raiders. I hope you enjoy the full release![/p][p][/p][p]-Kemal[/p]

Last Outpost Full Release Update Notes! (v1.0.0)

[h3]Hello Survivors[/h3][p]Last Outpost is finally leaving the early access with new content and more! Let's look at what's new and what changed.[/p][p][/p][h2]Doomwalk Valley[/h2][p]Doomwalk Valley is the final level of the game, bringing together ground and water vehicles in one stage for new challenges and strategies. A new vehicle, the Jetski is introduced exclusively for this level. The Jetski comes with its own unique ability, Torpedo Shot, making it a powerful but level-specific addition available only in Doomwalk Valley.[/p][p][/p][p]This level also features a unique boss fight, prepare to face the Walking Bastion of Doom, a massive moving fortress equipped with powerful abilities that will test all of your skills.[/p][p][/p][h2]Renewed Menu Art[/h2][p]A brand new main menu has been designed by a professional pixel artist. I’m very happy with how it turned out but I’d love to hear your thoughts in the comments![/p][p][/p][h2]In Game Tutorials[/h2][p]Tutorials now continue during gameplay. Mechanics are explained when needed, helping you to learn step by step. This feature can be disabled in the settings for experienced players.[/p][p][/p][h3]Gameplay & Balance[/h3]
  • [p]Borders of the map are now visible with dedicated particle effects, making it easier to see the playable area.[/p]
  • [p]Sniper units now distribute their fire more intelligently, avoiding over-focusing on a single target.[/p]
  • [p]The tutorial has been fully redesigned with improved visuals and updated tasks. It now explains mechanics in greater detail, making the introduction clearer and more helpful for new players.[/p]
  • [p]Strong Leadership perk fixed. units can now attack while moving under command, making them far more effective.[/p]
  • [p]Volt Guard Tower HP adjusted: 1200 → 900.[/p]
  • [p]Level 2 Towers HP increased by 15%.[/p]
  • [p]Building placements adjusted for better combat efficiency.[/p]
  • [p]Motorcycle Sidecar damage increased: 10 → 12.[/p]
  • [p]All building HP increased by ~10–20% based on feedback, making them feel sturdier.[/p]
  • [p]Hero units are now tougher. Their HP and damage have been increased to make them stand out from regular units.[/p]
  • [p]Tactical Emplacement building improved: more efficient and resistant to enemy attacks.[/p]
  • [p]Scene transitions are now significantly faster.[/p]
  • [p]Wave balancing adjusted across all levels to match new gameplay changes.[/p]
[h3]Bug Fixes[/h3]
  • [p]Settings menu redesigned with clearer visuals and options.[/p]
  • [p]Fixed a tutorial bug where skipping a task caused errors.[/p]
  • [p]Tech Tree popup positioning corrected for different resolutions, no more off-screen popups.[/p]
  • [p]Minor localization mistakes corrected in several languages.[/p]
  • [p]Vehicled Car rotation speed fixed (improved controls).[/p]
  • [p]Building placement slider now uses better contrast colors, adapting to map palettes for clearer visibility.[/p]
  • [p]Damage colliders of vehicled and large enemies now properly match their rotation, ensuring accurate hit detection.[/p]
  • [p]Tankette KV2 “Fortified Position” passive fixed, now works continuously as intended.[/p]
  • [p]Cursor updated to be more visible and recognizable in all areas.[/p]
[p][/p][p]Thank you for playing and supporting me through Early Access. Your feedback is what helped shape this release. If you find something that feels unbalanced or notice an issue, don’t hesitate to share it with me.[/p][p][/p][p]Good luck out there, Raiders. Stay alive![/p][p][/p][p]-Kemal[/p]

Last Outpost Leaves Early Access on September 2!

[p]We’re excited to announce that Last Outpost will fully release on September 2![/p][p][/p][p]This is a huge milestone for us and we can’t wait to share everything that’s coming. The full list of new content, features and improvements will be revealed in the official release post on September 2.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Even after full release, we’ll continue to support Last Outpost and keep it in good shape.[/p][p][/p][p]Thank you for all your support during Early Access. The journey wouldn’t have been possible without you and we’re looking forward to stepping into this next chapter together.[/p][p][/p][p]Have fun and survive, Raiders![/p]