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A Merchant's Promise News

Patch 031.1

Patch 031.1

  • Unity Security Update
  • Increased Powder Barrel Price


For more information on the Unity Security Update required you can visit: Unity Update Advisory

Patch 031 Update

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Patch 031: Here you go!
[p][/p][p]Hopefully you can tell I've been busy, and I'm super excited to get this out there! Is it BUG free? Heck no, but progress is important and I like to keep the ball rolling.[/p][p][/p]
  1. [p]You will be forced to Begin a new game...but you will start with any money you had.[/p]
  2. [p]This is because I localized all save files to this folder:[/p]
[p][/p][p]..which allows you to change anything you may need to, and more importantly if you have an issue, this folder can be zipped and sent on Discord and I can play with all your exact information and settings to replicate issues.[/p][p][/p][p]Work continues, but specifically I will be standing by to resolve issues and fix bugs you find for this update over the next few days.[/p][p][/p]
What's in this Patch?
[p][/p][p]Normally I highlight things...but there's just a lot. So without further ado...here are the details of this update.[/p][p][/p][h2]Patch 031:[/h2][p] [/p][h3]Improvements:[/h3]
  • [p] Added Swimming[/p]
  • [p] Improved Ocean[/p]
  • [p] Added Toggle to Hide UI[/p]
  • [p] Added Configurable Key for Hide UI[/p]
  • [p] Updated Map (Still WIP)[/p]
  • [p] Doors open/close via Interact Key[/p]
  • [p] Rivers rise/fall with rain/weather[/p]
  • [p] NPC logic improvement[/p]
  • [p] Loot boxes with random items[/p]
  • [p] Game loading routine updated[/p]
  • [p] King’s Road and Road Guards[/p]
  • [p] Added area names[/p]
  • [p] Menu Updated[/p]
  • [p] Added Unstuck Button to In Game Menu[/p]
  • [p] Some NPC Dialogue updates[/p]
  • [p] Updated Dialogue Font Clarity, Formatting, Answer Selection indication[/p]
  • [p] Added Game Dictionary (will continue being updated)[/p]
  • [p] Added Configurable key for Dictionary[/p]
  • [p] Added Progress Circle to Cart Recover[/p]
  • [p] Added Progress Circle to Crate Lid opening/closing[/p]
  • [p] Added Progress Circle to Signing Contract[/p]
  • [p] Player Look and movement locked while Signing Contract[/p]
  • [p] Towns will start having items unique to them[/p]
  • [p] Removed Town Names from items[/p]
  • [p] Added more game items[/p]
  • [p] Magistrates will be in their offices unless check Trade Stall[/p]
  • [p] Added Ivernox boxes and crates to…Ivernox[/p]
  • [p] Clamped Coin Purse amount making it more easy to withdraw all coins[/p]
  • [p] Increased Player Trader Stall height to recognize items for sale[/p]
  • [p] Tripled amount of LootBoxes and Improved[/p]
  • [p] King’s Road patrol area updated[/p]
[p] [/p][p] [/p][h3]Bug Fixes:[/h3]
  • [p] NPCs walking off mid-conversation[/p]
  • [p] Some Doors not-aligned[/p]
  • [p] Fixed Player Menu from opening while inputting name[/p]
  • [p] Water clipping when near surface[/p]
  • [p] Unable to pickup some tutorial items[/p]
  • [p] Tutorial Shop Chest blocked item text[/p]
  • [p] Boxes/Crates not rotating correctly unless picked up first[/p]
  • [p] Transport Wheels sometimes not spawning in on New Games[/p]
  • [p] Removed NPC title popup when in Dialogue[/p]
  • [p] Item Reset Orientation caused held item to clip into other objects[/p]
  • [p] Death menu button fixed[/p]
  • [p] Carry multiple mushrooms could flip any object[/p]
  • [p] Yorlen Harbor Passage guard had wrong conversation[/p]
  • [p] Fixed some scenery[/p]
  • [p] Lights shining through scenery[/p]
  • [p] Stores not restocking is loading save between new day and dawn[/p]
  • [p] Ivernox Healer not selling scrolls[/p]
  • [p] Missing materials (hot pink) on some game & tutorial items[/p]
  • [p] Mushroom soup not able to be made[/p]
  • [p] Drowning/Death would cause respawn under King’s Mountain[/p]
  • [p] Some doors not opening/closing correctly[/p]
  • [p] Yorlen Villager Trader not accepting Tonics from Ivernox[/p]
  • [p] Held Items that are set to not float get springy and wild when exiting the water[/p]
  • [p] Updated Guard Dialogue to be more dynamic and more options for crimes[/p]
  • [p] Updated Controller Detection to not include Microphone Inputs/Turning On gamepad as activation (testing)[/p]
  • [p] Player trader stall now displays prices of items when entering sell area[/p]
  • [p] Food should begin molding (will need to be balanced)[/p]
  • [p] Player not charged for breaking NPC items at start of game[/p]
  • [p] NPC sinking in ground at night[/p]
  • [p] Items Restocking/Duplicating on load[/p]
  • [p] Ivernox Healer not selling scrolls[/p]
  • [p] Missing materials (hot pink) on some game & tutorial items[/p]
  • [p] Mushroom soup not able to be made[/p]
  • [p] Drowning/Death would cause respawn under King’s Mountain[/p]
  • [p] Some doors not opening/closing correctly[/p]
  • [p] Merchant Status would reset to -90 on save/load[/p]
  • [p] Yorlen Harbor Open Crate would not stabilize on pickup[/p]
  • [p] Yorlen Harbor couldn’t buy firewood or change dish[/p]
  • [p] Yorlen Village couldn’t buy firewood[/p]
  • [p] Yorlen Harbor Ale Checkpoint didn’t register Ale[/p]
  • [p] Mouse cursor not locking[/p]
  • [p] Changed Save System for Merchant Status[/p]
  • [p] Drinking from rivers/lakes was hard to get prompt[/p]
  • [p] Cart upgrade not loading in after purchase[/p]
  • [p] Kings Road Captain Dialogue caused soft lock[/p]
  • [p] Kings Road Incorrect Dialogue[/p]
  • [p] Collider incorrect for Ivernox Butcher Change Tray[/p]
  • [p] Crash caused by Villagers purchasing from player[/p]
  • [p] Villagers failed to pay player[/p]
  • [p] Icon remained after consuming item[/p]
  • [p] Updated Tutorial Signs[/p]
  • [p] Increased guard patrol area[/p]
  • [p] Ivernox Trader Stall Coin area (already uploaded)[/p]
  • [p] Adjusted misplaced trees/rocks[/p]
  • [p] King’s Road Bridges corrected and surround terrain smoothened[/p]
  • [p] Added more detail to Yorlen Harbor Passage Gate Guard[/p]
  • [p] Cart Upgrade Prompts showed when they shouldn’t[/p]
  • [p] Prisoners stopped Mining[/p]
  • [p][/p]
[h3]As always I'm in the Discord if you need anything![/h3][p][/p][p]Thank you for your patience on this one.[/p]

Steam Fall Sale (Welcome!)

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Welcome New Players!
[p][/p][h3]I wanted to provide a brief intro to the game, its status and where it's going:[/h3][p][/p][h3]What is the "goal" of the game?[/h3][p]A Merchant's Promise is about exploring and handling items in which you travel and trade with limited prompts, menus, and UI (Ui can now be toggled as well), while being paired up with some light survival elements. There is no specific goal or end game. For those that love to collect, travel, explore, organize, survive...you should feel right at home![/p][p][/p][p]The main dynamic of the game is your Merchant Status...and trying to earn the best reputation you can.[/p][p][/p][p]The end goal for this Merchant Status is to be difficult to maintain and constantly affected by what you trade, where you stay, the quality of the items you deal in, and your behaviors. This will continue to be improved.[/p][p][/p][h3]What is the current status of this Early Access?[/h3][p]There are currently 3 towns and a prison to travel between and trade (Or even buy a house), There are several items to buy and sell that as of the current Beta, are unique to each town.[/p][p][/p][p]There is only the 1 Cart for now, but more will be added along with upgrades. The carts wheels can break and be replaced.[/p][p][/p][p]Villagers have limited dialogue, and there is a light crime system implemented.[/p][p][/p][p]Most items can be dirty, damaged, and broken that you handle.[/p][p][/p][h3]What does the near future of the game look like?[/h3][p]Progress is fairly quick. I work on this project approx 60-65hrs a week as I learn and develop the game.[/p][p][/p][p]There is currently a Beta being tested by those that enjoy doing so, and that is about 7 weeks ahead of the Regular Version. There is no password to join the Beta, so if you would like to get an idea of the pace of progress within your 2 hour Refund window, feel free to opt in and try the Beta![/p][p][/p][p]Priorities for the immediate future is bug fixes for the beta and merging the updates to the regular version within the week. Afterwards, map updates, adding another town, and diving into including another cart, upgrades and some more shops. Then more life into the game world.[/p][p][/p][p]As always I'm in Discord should you have any questions! Thank you again for your support and look forward to hearing your feedback.[/p][p][/p]

Beta Patch 031

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Beta Patch 031
[h2]Give it a whirl...[/h2][p][/p][p]Alright so I'm still doing work on it but it's at a "safe" stage to start trying out and at least see what's been going on![/p][p][/p][p]You will be forced to begin a NEW GAME but it will load in your money from your last save at least.[/p][p][/p][p]I'll be continuing to add in some more trading things, going back over some environment and game map needs, and completing some more work on the King's Road Guards and roads.[/p][p][/p][p]But, I did want to get this out there and force myself out of the single dev life bubble that's so easy to fall into and just keep working with no updates or releases! (Which is no fun for anyone haha)[/p][p][/p][p]I hope you enjoy the changes and the direction the game is going![/p][p][/p][p]Here is a full list, and as always I'm in the Discord if you need anything! Thank you![/p][p][/p][h2]BETA: Patch 031[/h2][p] [/p][h3]Improvements:[/h3]
  • [p] Added Swimming[/p]
  • [p] Improved Ocean[/p]
  • [p] Added Toggle to Hide UI[/p]
  • [p] Added Configurable Key for Hide UI[/p]
  • [p] Updated Map (Still WIP)[/p]
  • [p] Doors open/close via Interact Key[/p]
  • [p] Rivers rise/fall with rain/weather[/p]
  • [p] NPC logic improvement[/p]
  • [p] Loot boxes with random items[/p]
  • [p] Game loading routine updated[/p]
  • [p] King’s Road and Road Guards[/p]
  • [p] Added area names[/p]
  • [p] Menu Updated[/p]
  • [p] Added Unstuck Button to In Game Menu[/p]
  • [p] Some NPC Dialogue updates[/p]
  • [p] Updated Dialogue Font Clarity, Formatting, Answer Selection indication[/p]
  • [p] Added Game Dictionary (will continue being updated)[/p]
  • [p] Added Configurable key for Dictionary[/p]
  • [p] Added Progress Circle to Cart Recover[/p]
  • [p] Added Progress Circle to Crate Lid opening/closing[/p]
  • [p] Added Progress Circle to Signing Contract[/p]
  • [p] Player Look and movement locked while Signing Contract[/p]
  • [p] Towns will start having items unique to them[/p]
  • [p] Removed Town Names from items[/p]
  • [p] Added more game items[/p]
  • [p] Magistrates will be in their offices unless check Trade Stall[/p]
[p] [/p][h3]Bug Fixes:[/h3]
  • [p] NPCs walking off mid-conversation[/p]
  • [p] Some Doors not-aligned[/p]
  • [p] Fixed Player Menu from opening while inputting name[/p]
  • [p] Water clipping when near surface[/p]
  • [p] Unable to pickup some tutorial items[/p]
  • [p] Tutorial Shop Chest blocked item text[/p]
  • [p] Boxes/Crates not rotating correctly unless picked up first[/p]
  • [p] Transport Wheels sometimes not spawning in on New Games[/p]
  • [p] Removed NPC title popup when in Dialogue[/p]
  • [p] Item Reset Orientation caused held item to clip into other objects[/p]
  • [p] Death menu button fixed[/p]

Patch 031 Is Coming Soon

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Patch 031 News
[p][/p][h3]This may be the longest period I think officially without an update to A Merchant’s Promise! However, I assure you it has been worked on Full Time (+) all the while.[/h3][p] [/p][p]I was pushing hard to get a Beta Patch/Update out this week. but as I play through and adjust, tweak, add, and fix things I would prefer giving a more complete experience than where it is at.[/p][p] [/p][p]YES the map is bigger, yes there are new things, menu updates, swimming, unstuck button, some better performance etc...but I can also see the current stage overall just needs to feel more complete to ensure you are just as excited as I am to see the work that went into it and deliver a more ready to dive in experience.[/p][p] [/p][p]Timeframe wise I don’t plan on dragging it out much longer, but I did just want to stay communicative through the process.[/p][p] [/p][p]Thank you for understanding![/p][p][/p][p] [/p][h2]Patch 031 PROGRESS[/h2][p] [/p][h3]Improvements:[/h3]
  • [p] Added Swimming[/p]
  • [p] Improved Ocean[/p]
  • [p] Updated Map (Still WIP)[/p]
  • [p] Dialogue Updates[/p]
  • [p] Doors open/close via Interact Key[/p]
  • [p] Rivers rise/fall with rain/weather[/p]
  • [p] NPC logic improvement for better performance[/p]
  • [p] Loot boxes with random items[/p]
  • [p] Interactable/Lootable items in the game world[/p]
  • [p] Crimes for Theft (Stealing from Villager Home)[/p]
  • [p] Crimes for Destroying Property (Breaking Villager Items)[/p]
  • [p] Game loading routine updated[/p]
  • [p] King’s Road and Road Guards[/p]
  • [p] Added area names[/p]
  • [p] Menu Updated[/p]
  • [p] Added Unstuck Button to In Game Menu[/p]
  • [p] Backend NPC Dialogue updates to allow for more involved relationships later[/p]
  • [p] Updated Dialogue Font Clarity, Formatting, Answer Selection indication[/p]
  • [p] Added Conversation Dictionary (will continue being updated)[/p]
  • [p] All Trade Stalls Save and Load their open status to allow trading at all Trade Stalls whether you are present or not[/p]
  • [p] Villagers Hunger, Thirst, Supply, Healing needs updated to allow for better flow and less waiting around for the player[/p]
[p] [/p][h3]Bug Fixes:[/h3]
  • [p] Prisoners dropping/leaving ore[/p]
  • [p] NPCs walking off mid-conversation[/p]
  • [p] Some Doors not-aligned[/p]
  • [p] Fixed Player Menu from opening while inputting name[/p]
  • [p] Water clipping when near surface[/p]
  • [p] Unable to pickup some tutorial items[/p]
  • [p] Tutorial Shop Chest blocked item text[/p]
  • [p] Boxes/Crates not rotating correctly unless picked up first[/p]
  • [p] Transport Wheels sometimes not spawning in on New Games[/p]
  • [p] Removed NPC title popup when in Dialogue[/p]