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A Merchant's Promise News

HotFix @ 1:55 p.m CST

Hotfix:

  • Removed Gold Coin form start area (was used for Beta Testing)


Physics. SteamDeck. GamePad.



Patch 025


GamePad Support: Gameplay and Menu Navigation

Full-time Physics: Items no longer "lock" to crates or your wagon. They are in a constant state of motion. With this, a new settings option named "Physics" with a LOW and NORMAL mode have been added to the Video Settings Menu to provide a lower-cost performance option though this may cause some collisions/movements to not be registered.

SteamDeck: Users have reported good performance on the deck and with the updated gamepad support and key configuration menu setup is much easier.

Few More Items: 8 More crates have been added to assist in transporting your goods.

A Huge THANK YOU to all the players that took their time in the BETA to test gamepad inputs/settings and test for bugs!

As always I'm in Discord if you need anything.

Here are the full notes:

[h2]Patch 025[/h2]

Improvements:
  • Days & Nights Adjusted (2x longer)
  • Added AutoWalk
  • Ground Icon/Indicator for held items (where they will fall)
  • Updated Yorlen Harbor, Yorlen Village, Ivernox NPCs
  • Updated NPC Routines
  • Updated NPC Dialogue template (Dialogue Coming Soon)
  • Updated Yorlen Harbor Trader
  • Added Fish Oil, Whale Oil, Pickles, Pickled Eel, Salted Lemons to trade (Supply Items)
  • Updated Harbor Master Dialogue
  • Began Adding Bug Credits
  • Full-time Cart/Item Physics
  • Adjusted Sliding Sound Volume
  • Items no longer lock in crates/barrels
  • Halved Bottle Damage for testing Full Physics
  • Added 3 Basic Crates (Wx protection only)
  • Added 3 Storage Crates (Wx protection and Food Preservation)
  • Added 2 Crates with 2 and 4 Compartments
  • Item Rotation with Objects inside held box/crate
  • Yorlen Harbor Trader has some of the New Crates
  • Overall Item to Item Detection
  • Testing Gamepad Support
  • Sign Text changes with Gamepad vs Keyboard controls
  • Updated Tutorial
  • Controls Changed
  • Must release Interaction key before starting another transaction
  • Increase GamePad Sensitivity max by 50%
  • Gamepad Pickup Multiple Coins changed to LB
  • GamePad CoinAmount now increases rate holding down Dpad
  • TorchShadows assigned to Misc Lights video setting (no longer its own)
  • Increased Sensitivity Max for Gamepad
  • Menu Controllable by Gamepad
  • Adjusted Menu Button Highlight Colors
  • Interact button (Keyboard or Gamepad) now interacts with NPCs
  • GamePad works with NPC Conversations
  • Mouse Disabled for game/menus with GamePad active
  • Menu Buttons
  • Gamepad Navigation through Menus
  • Added Physics Performance Option (In Video Settings)
  • Added Inverse Look to GamePad Menu
  • Added Wx Safe zones to underneath bridges
  • Updated Cart Wheel Text


Bug Fixes:
  • Stamina not loading saved value
  • Player would reset position after a few seconds of initial gameplay
  • Player death could result in screen not returning to normal or sky glitch
  • Villagers stuck after paying “0” coins for items
  • Sign Typos
  • Water Texture
  • NPC had incorrect Stats Reduction
  • Had to move coins after withdrawing from purse to drop them
  • Stamina not draining with AutoWalk [CREDIT: TheTopHattedToast]
  • Stamina was reduced while idle if Sprinting was active
  • Yorlen Harbor Cart Recovery sign Typo
  • Picking up box too close to another caused weight issues and jitter
  • Fighting Item Orientation if Reset was pressed
  • Crates phasing into crates
  • Player Flies into space if trying to pick up a barrel that was really close
  • Mushroom floating after save/load
  • Tutorial Sign Gamepad Instructions
  • Conversation remaining open if Reloading Save while being arrested
  • TorchLight Config Key now recognized
  • Jumping when exiting menu
  • Saved Inverse Mouse Setting not displaying
  • Could not start game/new game via GamePad
  • Could not select Resolution from dropdown with Gamepad
  • Could not talk to NPC’s via GamePad (sometimes?)
  • No starting selection for Menus with GamePad
  • Removed Drink Key from Prompt
  • Cart Recover Key now set to Interact Key

Beta: GamePad Support & Full Time Physics



Full Time Physics
  • Items are in a permanent state of "free-to-move" and no longer lock to your cart or crates
  • New Boxes and Crates have been added to the game

I am working to maybe have 2 game modes to enable/disable this as it can be more performance. I will continue to look into this and will update.

Updated Controls


This has led to an updated control mapping of game keys and some things have been able to be simplified.

GamePad


Admittedly, I am not a console nor gamepad user so I was a bit out of the loop on how desirable a feature this is. So now the first trial is out!

I appreciate anyone who takes the time to let me know their thoughts on this first iteration of it!



Thank you!

As always I'm in Discord should you need anything.

Beta Update 025



Beta Patch 025


This was a lot more "background" work getting the NPC's setup to start interacting more via dialogue and getting their templates ready to hopefully get some contracts/quests going.

But overall you will currently see:

[h2]Patch 025[/h2]

Improvements:
  • Days & Nights Adjusted (2x longer)
  • Added AutoWalk
  • Ground Icon/Indicator for held items (where they will fall)
  • Updated Yorlen Harbor, Yorlen Village, Ivernox NPCs
  • Updated NPC Routines
  • Updated NPC Dialogue template (Dialogue Coming Soon)


Bug Fixes:
  • Stamina not loading saved value
  • Player would reset position after a few seconds of initial gameplay
  • Player death could result in screen not returning to normal or sky glitch
  • Villagers stuck after paying “0” coins for items
  • Sign Typos


As always I'm in DISCORD should you need anything!

Hotfix

Hotfix:

  • Tutorial Prompts
  • Drowning caused Dark Screen
  • Drowning caused Sky Glitch