1. Crime Boss: Rockay City
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  3. Update 16 Patch Notes

Update 16 Patch Notes

[p]UPDATE 16 PATCH NOTES [/p]
  • [p]Break into a prestigious ART GALLERY in our brand new mission and traverse the nigh-impenetrable security to steal an ancient dragon statue. [/p]
  • [p]Extensive BOT  IMPROVEMENTS including ensuring the non-human teammates respect commands, utilize covers more, remember to drop bags in combat, and many other tweaks. [/p]
  • [p]Learn how to survive in Rockay City with the new HOW TO HEIST guide accessible from the Pause menu throughout the game. [/p]
[p][/p][previewyoutube][/previewyoutube][p]NEW 
General [/p]
  • [p]Art Gallery mission is now available in the CO-OP mode. [/p]
  • [p]How to heist guide accessible from the Pause menu throughout the game. [/p]
[p] [/p][p]UPDATES [/p][p]General [/p]
  • [p]The two presets of the Bank Robbery have been split into two separate mission entries. [/p]
  • [p]RDR: Express [/p]
  • [p]RDR: Financial Center [/p]
  • [p]Tutorial mission was changed to a bank with lowered difficulty. It can now be completed together with other players. [/p]
  • [p]Updated the description of certain perks to clarify their effects. [/p]
  • [p]Missions added with new updates will now only be highlighted for players above level 15. [/p]
[p]Co-op [/p]
  • [p]Quickjoin removal – After careful observation, we decided that removal of Quickjoin feature would improve the multiplayer experience for our players. [/p]
  • [p]The Gold Cup missions now always start with two buzzsaws; it’s no longer randomized. [/p]
[p]Roguelite [/p]
  • [p]Changed the appearance of Baker’s +50% mission reward bonus when he’s selected in the lobby. [/p]
  • [p]Baker now carries a melee weapon in the Dream mission when fighting robots. [/p]
  • [p]Touchdown now carries a tactical knife instead of the basic knife on higher army tiers. [/p]
[p]Gameplay [/p]
  • [p]The player is now reminded of the option to holster their weapon in stealth. [/p]
  • [p]Slightly decreased overall combat difficulty of the Mic Drop mission. [/p]
  • [p]SWAT is able to rescue ziptied civilians and guards. [/p]
[p] [/p][p]BALANCE [/p][p]Co-op [/p]
  • [p]Minor tweaks of the monetary and XP rewards of several smaller missions. [/p]
  • [p]Increased XP for Warehouse Defense [/p]
  • [p]Slightly increased reward of Bank, Jewelry Store and Compound [/p]
  • [p]Armored Convoy now gives more XP than usual Armored Truck Heists [/p]
  • [p]Reduced cash reward for Assassination [/p]
[p]Roguelite [/p]
  • [p]Intel balancing [/p]
  • [p]Mission reward bonus for gathering intel has been slightly increased. [/p]
  • [p]All missions may require 1 fewer soldier during intel gathering (depending on randomization). [/p]
  • [p]Jewellery Store doesn’t require as many soldiers to fully gather intel. [/p]
  • [p]Compound is now eligible for gathering intel. [/p]
[p]Fixes: [/p]
  • [p]Players who join an ongoing mission with a timed bonus objective should now see the accurate remaining time. [/p]
  • [p]Changing the original weapon skin of Scorp Elite should no longer prevent it from being assigned again [/p]
  • [p]Roidiac Jupiter should not randomly lose her equipment in the Last Verse urban legend. [/p]
  • [p]Claiming neutral territory should no longer display the XP reward of the previously completed mission (the mission does not have an XP reward). [/p]
  • [p]The weapon crates present in certain missions (and Rockay Rumble upgrades) should no longer offer incompatible or obsolete weapons and weapon skins. [/p]
  • [p]The mission to lower the enemy army tier on their final turf should no longer be offered when their army tier cannot be lowered anymore. [/p]
  • [p]The stash defense random event should no longer trigger if there are no other hostile gangs. [/p]
  • [p]Defend Business Partner in the random event can now also award the “King of the Hill” achievement. [/p]
  • [p]Hostile gangs weren’t sometimes considered hostile if they didn’t attack players’ turf for a while. [/p]
  • [p]The police ambush random event should now properly apply the reward of negating heat for a day. [/p]
  • [p]The message about an eliminated soldier in the turf war is now displayed properly. [/p]
  • [p]A random event mentioned a killed character when, in fact, no character was killed. [/p]
  • [p]Perk descriptions should now generally display values only up to two decimal places (which wasn’t always the case). [/p]
  • [p]Corrected several formatting problems in Chinese and Russian localizations. [/p]
[p]Known issues: [/p]
  • [p]Voice chat for consoles is not available at this time. [/p]
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