1. ReSetna
  2. News

ReSetna News

Developer Update #3: DEMO IS HERE!

🚧 Developer Update #3: DEMO IS HERE! 🚧

β‹˜ π‘™π‘œπ‘Žπ‘‘π‘–π‘›π‘” π‘‘π‘Žπ‘‘π‘Ž... β‹™

β‹˜ π‘ƒπ‘™π‘’π‘Žπ‘ π‘’ π‘€π‘Žπ‘–π‘‘... β‹™

β‹˜ β†·βœ¦; w e l c o m e βžβ‹™
ReSetna is evolving into an immersive experience we hope people won’t forget, and we're incredibly proud we can finally offer something everyone can play.

The ReSetna DEMO is here!

It packs:
- 3 main quests
- 1 side quest
- pretty epic boss
- almost an hour of gameplay!

We'd LOVE to hear your feedback right here in the community hub!

Re the road to the finished game: we've put in 50,000 hours into development so far, and can't wait to show you more.

Stay tuned for more updates, and thank you for your continued support!

β‹˜ π‘ƒπ‘™π‘’π‘Žπ‘ π‘’ π‘€π‘Žπ‘–π‘‘... β‹™
β‹˜ the end β‹™

Developer Update #2

TITLE:
🚧 Developer Update #2: Progress on Enemies, Mechanics, and More! 🚧

TEXT:
Initializing update news…

β–ˆβ–’β–’β–’β–’β–’β–’β–’β–’β–’10%

β–ˆβ–ˆβ–ˆβ–ˆβ–’β–’β–’β–’β–’β–’30%

β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–’β–’β–’β–’β–’50%

β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–’β–’80%

β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ100%

β‹˜ π‘™π‘œπ‘Žπ‘‘π‘–π‘›π‘” π‘‘π‘Žπ‘‘π‘Ž... β‹™

β‹˜ π‘ƒπ‘™π‘’π‘Žπ‘ π‘’ π‘€π‘Žπ‘–π‘‘... β‹™

β‹˜ β†·βœ¦; w e l c o m e βžβ‹™

ReSetna development continues at full speed! Check out the latest updates!
Here’s what we’ve been working on:

New Enemy Combos & Bio Link System
We've been implementing fresh enemy combos and refining the bio link system. While there are still minor issues (such as enemies jumping to the wrong platforms due to pathfinding bugs), the system is mostly functional, and progress is looking good. We've also polished combat mechanics for enemies.

Animation & Boss Mechanics
We’re focusing on animating biped enemies and polishing existing animation sets. The [REDACTED] chunk designs are nearly done, and we're working closely to fine-tune the boss symbiote fight mechanics. At the same time, high-poly sculpts and textures for the [REDACTED] region are being finalized, as we prepare for further work in the next area.

Player Controls & Combat Flow
We’re refining animation canceling for attacks, giving players the ability to interrupt mid-attack with jumps, dashes, or parries. Soon, we'll tackle fast-falling mechanics and directional charge attacks to add even more fluidity and depth to combat.

Level Design & Tutorial
The team is focused on polishing the tutorial section and fixing issues related to the save system, as well as refining the wound and death states for the player. We're also making progress on level, ensuring smooth transitions and improved layouts for a more polished experience.

We’re making great progress on all fronts, from gameplay mechanics to level design, ensuring ReSetna evolves into an immersive experience you won’t forget.

Stay tuned for more updates, and thank you for your continued support!

Developer Update #1: Demo Progress

🚧 Developer Update #1: Demo Progress 🚧

Greetings OptiGen Subjects!

To keep you in the (circuit) loop, we've decided to share regular updates on our progress as we continue developing ReSetna.

We’re currently in the final stages of polishing the demo for release in October. This demo will feature the game’s first zoneβ€”Polis13. In this area, players will get a first look at the state of the world, familiarize themselves with the controls, encounter various enemies and NPCs, and even have the chance to face off against the first boss.

Polis13 is also where the main questline begins, gradually drawing players into the story and setting the stage for the epic journey ahead.

Here’s what we’re focusing on right now:

β€’ Polishing enemy behaviors and improving overall pacing to ensure a smooth and challenging gameplay experience.
β€’ Adding new models and animations to enhance the visual and immersive quality of the game.

We’re excited for you to explore Polis13 and can’t wait to hear your thoughts once the demo is live!

Stay tuned for more updates, and thank you for your continued support!

Protocol Initiated

Hello, ReSetna Community!

[h3]We’re thrilled to announce that ReSetna is now live on Steam![/h3]
ReSetna is a 2.5D Metroidvania set in a post-apocalyptic world, where you’ll step into the role of ReSetna, a female automaton on a mission to unravel the mystery of the Signal that suddenly emerged, disrupting systems.

Born from a passion for Metroidvanias, ReSetna pushes the boundaries of storytelling, challenging players not just with gameplay, but with a thought-provoking narrative.

[h3]Why play ReSetna?[/h3]
If you love immersive worlds, deep narratives, and challenging gameplay, ReSetna is a must-play. Join us on this adventure!

Wishlist ReSetna and join our Discord for updates!

Thank you for your support!

Stay tuned,
The ReSetna Team