Al Rilma Open Alpha Patch 2
To wrap things up for this year, we do have yet another patch for you, addressing various issues you have been observing. It should also help with game stability and general playability. Here is the full changelog!
General
Christmas being upon us already, this will be the last patch for this year. We'll be back in full force early-/mid-January and get to polishing up and finishing up the Al Rilma Update.
We wish you all a Merry Christmas and a Happy New Year!
Cheers
General
- Fixed forced induction memory leaks
- Added the Automation Test Track
- Added minimum reliability requirement for test track to run
- Added knocking as a reliability penalty
- Added engine loudness dependence on mass flow and cam
- Recalibrated engine performance by ~ +7% coming for NA, a little less for FI
- Improved valves, headers, and exhaust flow calculations
- Fixed intercooler efficiency not being based on absolute mass flow
- Direct Injection now adds fuel at the correct spot, in the cylinder
- Added mild scaling with boost limit to manifold sizing
- Fixed bug where pressure ratio estimation results was ignored, causing huge mass flow
- Moved drive type selection to engine selection tab & drivetrain tab to trim designer
- Added auto-reselection of drive type
- Fixed demographic target/pin loading & logic
- Fixed stress bench coloring for power density to be consistent with stresses
- Fixed multiplayer players joining resulting in the start game button disabling
- Fixed various ways multiplayer could become stuck before entering a game when Join-In-Progress was active, or players connected mid-readying
- Temp fix for cars overheating in BeamNG
Christmas being upon us already, this will be the last patch for this year. We'll be back in full force early-/mid-January and get to polishing up and finishing up the Al Rilma Update.
We wish you all a Merry Christmas and a Happy New Year!
Cheers