Al Rilma Open Beta Patch 7
[p]After being in the cooker for three weeks, this patch for the ongoing Al Rilma Open Beta is a chunky one with improvements throughout the game! Let's get right to the full changelog.[/p][p][/p][h2]Al Rilma Open Beta Patch 7 Changelog[/h2][p][/p][h3]General[/h3]
- [p]Improved brake quality's effect on brake fade factors[/p]
- [p]Rebalanced Ladder and HD Ladder chassis weight, PU, and material costs[/p]
- [p]Unlocked scenario controls, added demographic validation for single- and multiplayer[/p]
- [p]Some additional single turbo configurations can now use twinscroll[/p]
- [p]Fixed issues with the over- / understeer warning system[/p]
- [p]Fixed props spawning at 0 when changing type[/p]
- [p]Fixed scenarios (SP & MP) sometimes being locked on body selection panel[/p]
- [p]Fixed and improved the test track UI[/p]
- [p]Fixed inconsistencies in exhaust header weights[/p]
- [p]Fixed clone in place hotkey not setting 3D state correctly[/p]
- [p]Fixed fixture changing altering state between 2D and 3D defaults[/p]
- [p]Fixed challenges menu throwing lua errors[/p]
- [p]Fixed various issues with the markets tab in the car designer[/p]
- [p]Fixed inconsistency in Model Body vs Chassis Tab locking state[/p]
- [p]Fixed prop UI not showing currently selected type[/p]
- [p]Reformatted car photo scene UI to allow access to animatics without scrolling[/p]
- [p]Fixed markets screen not initializing with pie graphs on the demographics[/p]
- [p]Fixed turbo bearing tooltip showing supercharger control tooltip[/p]
- [p]Fixed issue where you could get stuck in pop-up for clone AI tune and cancel[/p]
- [p]Fixed multi-stage turbo referencing wrong stage tooltip[/p]
- [p]Added new 1940s car body SoChaux40 with 6 families and 57 variants[/p]
- [p]Added new car body Bossa Nova with 32 total variants - replaces 90sMidcoupe[/p]
- [p]Added new fixtures - taillights, moldings, bumpers, and scoops[/p]
- [p]Added 2 new racetrack HDRI spheres[/p]
- [p]Split art for cast headers into Cast Low and Cast Mid[/p]
- [p]Improved several turbo race headers[/p]
- [p]Improved some cast mid headers that had "looping" bits[/p]
- [p]Improved cast V90 / V60 headers[/p]
- [p]Fixed rim_venom_classic7 not offsetting dish correctly[/p]
- [p]Fixed various issues with E90 Hatchback[/p]
- [p]Fixed transverse 4x4 and AWD with live axle spawning wrong meshes[/p]
- [p]Fixed some 94_jpn_permafrost variants missing D-pillar morph[/p]
- [p]Fixed JD1974_E3-E9_Coupe_270cm_BP body crunching on morphing[/p]
- [p]Implemented a mechanic for refunding of preorders of trims with significant delivery delays[/p]
- [p]Added factory addon specific logistics point costs[/p]
- [p]Expanded Offices -3, Maintenance +1, Staff Facilities +1"[/p]
- [p]Fixed Expanded Offices addon not reducing material costs by 10%[/p]
- [p]Improved how the Focused Market slider changes demographic desires[/p]
- [p]Improved forecaster projection accuracy[/p]
- [p]Improved forecaster to cope with more complex facelift situations[/p]
- [p]Fixed outsourced factories charging paused staff costs[/p]
- [p]Fixed issue where chassis material would be changed and removed upon facelift[/p]
- [p]Fixed there being no delivery delay penalty for trims in paused production[/p]
- [p]Fixed adjusting price in car designer not affecting preorders[/p]
- [p]Fixed negative value project creating massive loans[/p]
- [p]Fixed a crash moving between factories in Car Project[/p]
- [p]Fixed trim base price not being set on car projects without factories[/p]
- [p]Fixed some odd marketing behaviors where numbers would be inconsistent[/p]
- [p]Fixed car factories sometimes not running if the effective shifts is below 0.5[/p]
- [p]Changed campaign Hard difficulty preset to be HQ lvl 2[/p]
- [p]Added facelift number to markets tab in Car Designer[/p]
- [p]Added the "All" option to the Sales Breakdown Graph \[WIP][/p]
- [p]Added scrolling to the trims list in the markets tab[/p]
- [p]Improved factory staffing UI and tooltip in main company hub UI[/p]
- [p]Improved factory utilization UI in main hub tooltips[/p]
- [p]Improved factory overstaffing warning thresholds[/p]
- [p]Disabled delete facelift / trim buttons during forecasting to avoid errors[/p]
- [p]Fixed placement issues of UI labels on finances tab[/p]
- [p]Fixed a UI scaling issue in Sales Breakdown tab for long company names[/p]
- [p]Fixed false positive warning of no engine production with factory assigned[/p]
- [p]Fixed scroll inputs not resulting in scrolling facelift UI[/p]
- [p]Fixed loan state confused messaging when turning off loan[/p]
- [p]Fixed issue with demographic selection filtering in Sales Breakdown tooltips[/p]
- [p]Fixed there being a "Sold Factory Company" in Sales Breakdown[/p]
- [p]Fixed error when moving between factories too quickly[/p]
- [p]Fixed issue where forecaster would not display cost ratio for in production trims[/p]
- [p]Fixed main hub factory shift UI not updating when switching between its instances[/p]
- [p]Fixed engine project disappearing from hub UI upon engineering completion[/p]
- [p]Fixed factory not unloading when using project map to go to car or engine designer[/p]
- [p]Fixed factory utilization to now be based on max shifts[/p]
- [p]Fixed total cost of factory being wrong on sign off screen[/p]
- [p]Fixed wheel wobble in Beam exports with MacPherson suspension[/p]