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Al Rilma Open Alpha Patch 3

Since being back in office after the holidays, we've worked on getting a whole lot more fixes and general polish out to you for the open alpha! The following is the change log for the third patch of the opt-in open alpha, and with a little more than a week of development behind it, it is rather chunky:

[h3]General[/h3]
  • Added various bonnet fixtures
  • Added folder button for engine exports
  • Retrofitted new fuel selection to old engines in old databases and imports
  • Improved displayed data on side stats for cars and engines
  • Fixed various reliability effects to no longer be affected by quality directly, like stresses and knock
  • Fixed fixtures moving on car load, connected to hoist position
  • Fixed various car importing issues
  • Fixed soundtrack 2019 song never playing in game
  • Fixed test track best time to not trigger on first pass of the start line
  • Fixed falsely labeled grm_mercy body door count

[h3]Car Designer[/h3]
  • Added one new car body model "Jackal" with 58 variants
  • Removed chassis type vs engine position restrictions
  • Updated ladder mid chassis tins with correct wheel morphs
  • Fixed engine placement change not auto-selecting alternate drivetype
  • Fixed suspension choices not being limited by chassis
  • Fixed torsion beam not locking out RWD
  • Fixed WES standard display in detailed stats

[h3]Engine Designer[/h3]
  • Changed unlock year of methanol fuel to be available from the start
  • Changed valve float warning to appear at 10% reliability loss, not 1%
  • Changed turbo pressure graph to show relative pressure not absolute
  • Buffed thermal efficiency of early roots superchargers by 4%
  • Re-enabled compact manifold for roots and screw superchargers
  • Fixed manifold / header resonances to be based on corrected massflow
  • Fixed fuel evaporation not properly cooling intake charge for octane requirements
  • Fixed dyno throttle control to have correct step size and range
  • Fixed missing inline OHV dynamic logo
  • Fixed floating superchargers on V60 engines
  • Fixed a LOD issue with certain intakes

[h3]UI Fixes[/h3]
  • Fixed undo function issues when using the gizmo circle
  • Fixed 2 and 3 keys inconsistently setting 2D/3D fixture state
  • Fixed comparison demographic being unable to be deselected on trim side stats bar
  • Fixed UI layering issues new engine/car creation

[h3]Multiplayer[/h3]
  • General improvements to multiplayer stability
  • Fixed scenario timeline breaking in specific circumstances
  • Fixed issue where host could start playing the game before other players
  • Made scenarios use demographic nomalized desirability instead of competitiveness

[h3]BeamNG Exporter[/h3]
  • Improved supercharger sounds
  • Fixed issues with fuel economy and engine thermals
  • Fixed issue with brand not being exported, causing issues in e.g. drag racing events
  • Probably fixed engines sometimes exporting as invisible
  • Probably fixed weird triangles coming out of some engines

From here on you can pretty much expect about a weekly cadence to the patches until we start implementing some of the bigger features missing in the alpha.

Cheers!