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Al Rilma Open Alpha Patch 6

After the massive patch 5, there are few things we need to address with a small patch 6 before moving on to open up some big cans of worms!

What are those big cans of worms? Campaign being brought back on one hand, and serious changes to how ignition timing works in the engine simulation, requiring testing and re-calibration of engine and fuel system performance figures. That will all be well worth it, but we might be "gone" for 2-3 weeks easily as these things get implemented.

Here below, you find the full changelog of notable fixes and additions in Al Rilma OA Patch 6.

[h3]General[/h3]
  • Added a new headlight fixture
  • Fixed AI car and engine generation not working
  • Fixed issues with exhaust placement
  • Fixed issue with double-sided materials
  • Fixed supercharger friction data being shown for 0% instead of 100% throttle
  • Fixed issues with cars not starting properly on track with automatic or adv. automatic gearboxes
  • Fixed track data debug UI tooltip look inconsistency
  • Fixed test track crash when returning from photoscene / export
  • Fixed gizmo visibility not being possible to turn back on
  • Fixed paint merging upon export with multiple paints on the car
  • Fixed livery collapsing making textures go missing
  • Fixed hiding the chassis only hiding 1 layer of the chassis
  • Fixed softbody export option string


Cheers!