1. Automation - The Car Company Tycoon Game
  2. News
  3. Al Rilma Open Alpha Patch 8

Al Rilma Open Alpha Patch 8

[p]With today's patch we have another bunch of fixes that helps us bridge the gap to campaign being done. Lots of fixes and polish all-round, but compared to how much has been done on campaign in the meantime, this seems small in comparison! We are taking several big steps with the campaign that we didn't originally intend to put in the Al Rilma update, but deem it worth adding now to avoid the confusion that comes with half-finished systems interacting. More on our progress in the coming week![/p][p]But for now, here is the chunky changelog of Patch 8:[/p][p][/p][h3]General Fixes[/h3]
  • [p]Fixed a crash in the test track sim[/p]
  • [p]Fixed engines with high idle speeds being untestable on the dyno[/p]
  • [p]Fixed a lua error cloning an engine in a sandbox car[/p]
  • [p]Fixed lua errors when regenerating an incomplete manually created car[/p]
  • [p]Fixed loading of additional cars into photo mode not working[/p]
  • [p]Fixed MPV demographic choice showing as Pony Budget in Steam rich presence[/p]
  • [p]Fixed incorrect spawning of turbocharger components and downpipes in certain configurations[/p]
[p][/p][h3]Gameplay[/h3]
  • [p]Added Dalluha Salt Flats top-speed test track (Note: the track sim doesn't get the correct speed / acceleration values yet, making cars under-perform, we're investigating!)[/p]
  • [p]Improved simulation of CVVL, significantly improving fuel economy[/p]
  • [p]Implemented forced induction weight calculations[/p]
  • [p]Fixed emission optimization slider bug where the range was 0 to 9 instead of 0 to 100[/p]
[p][/p][h3]UI Improvements & Fixes[/h3]
  • [p]Added leaded fuel ban year to show in regulations UI[/p]
  • [p]Added keybind for "Duplicate Fixture In Place"[/p]
  • [p]Made fuel availability desirability penalty display consistent with other penalties[/p]
  • [p]Made small improvements to the photoscene props UI[/p]
  • [p]Changed settings button to be a pause menu button in challenges[/p]
  • [p]Fixed creating an engine in a car not using the car's target demographic / region as default[/p]
  • [p]Fixed twincharging having its avd. boost controls hooked up the wrong way around[/p]
  • [p]Fixed car and engine name fields not being prefilled[/p]
  • [p]Fixed not being able to see engine graphs fitting an existing engine in a new car[/p]
  • [p]Fixed comparison stats between trims not updating until a recalculation happens[/p]
  • [p]Fixed morphing not updating tire width UI[/p]
  • [p]Fixed previous setup's comparison lines dissapearing for front/rear wing angle sliders[/p]
  • [p]Fixed tooltip for power units selection in the settings menu[/p]
  • [p]Fixed emissions graph mode in car design not showing region year unlock data[/p]
  • [p]Fixed "Locked Fixture" not changing its icon correctly[/p]
  • [p]Fixed detailed stats title header always saying "Drivability" for all stats[/p]
[p][/p][p][/p][p]Introducing the Kompact 1996 body family - six wheelbases, forty-two variants and lots of morphs![/p][p][/p][h3]Content[/h3]
  • [p]Added new grm_Kompact 1996 unlock car bodies[/p]
  • [p]Fixed driveshaft clipping through chassis tunnel in various situations[/p]
  • [p]Fixed issues with DCOE centrifugal supercharger configuration intake manifold[/p]
  • [p]Fixed turbos not being correctly rotated in various configurations[/p]
  • [p]Fixed V and boxer engines spawning twin DCOE mount when using single DCOE[/p]
  • [p]Fixed cast mid single turbo issues with non-turbo exhaust connecting pipe[/p]
  • [p]Fixes to clipping issues on boxer engines with compound turbos[/p]
  • [p]Fixed too large downpipe on 1 of 4 turbos of a quad turbo setup[/p]
[p][/p][h3]Multiplayer[/h3]
  • [p]Fixed kicking a player from the lobby not working correctly[/p]
  • [p]Added steam rich presence string for being in a multiplayer lobby/game[/p]
  • [p]Added ability to join a multiplayer game via the friends list[/p]
  • [p]Fixed issues with UI flow when finishing a multiplayer game[/p]
[p][/p][h3]BeamNG Exporter Fixes & Improvements[/h3]
  • [p]Improved automatic clutch to avoid synchro damage[/p]
  • [p]Exported cars now select a maximum of 20 breakable fixtures (largest are prioritized)[/p]
  • [p]Fixed cars exporting 10 to 15 % overweight[/p]
  • [p]Retuned engine inertia[/p]
  • [p]Improved strength of live axle rear[/p]
  • [p]Retuned export damping (slow vs fast, bump vs rebound)[/p]
[p][/p][p]As always, we welcome all discussion of fixes, features, and bugs... especially new ones you find![/p][p]Cheers! [/p]