Al Rilma Open Beta Patch 4 + Ellisbury BeamNG 0.37 Update
[p]With the release of BeamNG 0.37 which changes file paths, we are releasing this patch in tandem with the BeamNG update. [/p][p]An update has been made to the stable Ellisbury branch as well to support the latest BeamNG version.[/p][p]Despite the short time since the last patch, we've been cooking and this one contains really important and impactful fixes and tweaks! Below, you find the full changelog.[/p][p][/p][h2]Changelog Al Rilma Open Beta Patch 4[/h2][h3]General Fixes[/h3]
- [p]Fixed another instance of designer glowing with raytracing[/p]
- [p]Fixed AI generating cars being able to overwrite family / model Information[/p]
- [p]Fixed undertray tooltips missing some data[/p]
- [p]Fixed fixtures inverting when interacted with from the mirrored fixture[/p]
- [p]Fixed default mirrored fixtures not showing up until clicked off[/p]
- [p]Fixed aerodynamics PU not displayed in relative cost widget[/p]
- [p]Fixed closing game and reopening ending up with incorrect material costs for trims[/p]
- [p]Fixed a tooltip being wrong for compresser exducer[/p]
- [p]Fixed wrong icons in demographic / market pop-out[/p]
- [p]Fixed missing icon for 0-100 stat in demographic tooltip[/p]
- [p]Fixed a client that is timed out not being able to rejoin game through steam[/p]
- [p]Fixed extra wheel fixture no longer getting tire tread[/p]
- [p]Fixed two exhaust flanges spawning on headers of all non-turbo engines[/p]
- [p]Fixed a wrongly assigned morph on 40_EU_Van body[/p]
- [p]Fixed a gap in HD ladder chassis art[/p]
- [p]Added payments left field to finances loan tab[/p]
- [p]Added ability to change engine factory shift adjustments from the main hub[/p]
- [p]Added factory size requirement to all part tooltips with addons recommendations[/p]
- [p]Tweaked sales algorithm to remove one-cheap-car exploit[/p]
- [p]Removed irrelevant health & staff bars for outsource factories[/p]
- [p]Fixed engineering status not changing when car project finishes engineering[/p]
- [p]Fixed some colour grading inconsistencies for shift counts[/p]
- [p]Fixed consolidating a single loan deleting all other loans[/p]
- [p]Fixed outsource factories showing 100% slowdown but running fine[/p]
- [p]Fixed outsourced production only running a maximum of 0.5 shifts[/p]
- [p]Fixed issues with production balancing between trims[/p]
- [p]Fixed a lua error occurring when deleting a project[/p]
- [p]Fixed block and head material missing factory requirements in tooltip[/p]
- [p]Updated BeamNG integration file paths for V0.37[/p]
- [p]Fixed ABS light not functioning in exports[/p]
- [p]Further overhaul of engine inertia[/p]
- [p]Balancing mass should have a bigger impact on exports[/p]