Al Rilma Open Beta Patch 5
[p]Another patch focused on ironing out remaining issues with the campaign and the beta in general. With this update, all bigger known issues with the campaign have been addressed - which means that if you run into anything that is terribly broken, you need to let us know![/p][p]Here is the full changelog for Al Rilma Open Beta Patch 5:[/p][p][/p][h3]General Fixes[/h3]
- [p]Added a tooltip to locked camber adjustments[/p]
- [p]Cat, turbo count & traction aids list now show invalid options with a tooltip[/p]
- [p]Fixed not-mirrored text fixtures showing up mirrored[/p]
- [p]Fixed the safety stat in the side stats & detailed stats to be floored instead of rounded[/p]
- [p]Fixed missing short string for twincharged configuration[/p]
- [p]Fixed undo causing fixtures that needed moving to be deleted[/p]
- [p]Fixed a lua error related to the dual exhaust option[/p]
- [p]Fixed and rebalanced load capacity stats of suspension types[/p]
- [p]Fixed missing lowest category in emissions regulations UI for Fruinia[/p]
- [p]Fixed aero tab production units not changing with quality setting[/p]
- [p]Fixed fixture text discarding text when it couldn't be placed[/p]
- [p]Fixed the wrong tooltip showing for harmonic dampers[/p]
- [p]Fixed turbo piping issues with turbo V60 engines[/p]
- [p]Fixed wrong amount of doors 1100 simple hatch[/p]
- [p]Fixed the Bento wagon having wrong doorcount[/p]
- [p]Added functions for certain parts to gain familiarity, now affecting:[/p]
- [p]Aspiration types[/p]
- [p]Turbo manifolds[/p]
- [p]Tire compounds[/p]
- [p]Rim materials[/p]
- [p]Added facelift number to trims in sales breakdown graph[/p]
- [p]Added closing X button to hub UI shifts controller[/p]
- [p]Added a tooltip for logistics points to show what they are used for[/p]
- [p]Added a familiarity toggle button to the aspiration tab[/p]
- [p]Added "Copy to Region" functionality on marketing tab[/p]
- [p]Added ability to take out a cash loan from finance panel[/p]
- [p]Quality sliders now show section engineering time considering part familiarities[/p]
- [p]Tweaked difficulty presets' HQ starting levels [/p]
- [p]Improved clarity of company prestige and reputation tooltip[/p]
- [p]Fixed possible negative project costs due to factory plots[/p]
- [p]Fixed a major bug where you were not paid for some cars on delivery[/p]
- [p]Fixed all optional production addons (carbon plant, leatherworks, SMC) not functioning[/p]
- [p]Fixed engineering costs being zero at game start with zero engineering time[/p]
- [p]Fixed engine parts potentially not unlocking correctly with facelifted engines[/p]
- [p]Fixed yearly financial report not showing all relevant data[/p]
- [p]Fixed out of production engines not hiding in the main hub[/p]
- [p]Fixed engine factories aiming for shifts above max shifts[/p]
- [p]Fixed there being no warning for underproduction due to lack of engines[/p]
- [p]Fixed engine project event severity category in calendar[/p]
- [p]Fixed engine designer only showing one tab when accessed from sign off screen[/p]
- [p]Fixed the average cost calculation in the pre production UI being shown wrong[/p]
- [p]Fixed sign off screen not showing negative factory costs and not including tooling[/p]
- [p]Fixed scaling down your factory resulting in negative loans[/p]
- [p]Fixed wrong production start year being shown in factory configuration[/p]
- [p]Fixed forecaster not fetching the correct price and production cost split[/p]
- [p]Fixed trim stock display issue main hub[/p]
- [p]Fixed 50% not being accessible on the loan amount slider[/p]
- [p]Fixed new factory events not being added to time skip calendar[/p]