LCV3 Patch 5 (B190515) [openbeta] + RC3
Note for RC3: A quick Saturday patch to get rid of the weird issue the RC2 build had with headlight fixtures and the remaining tooltip inconsistencies. This hopefully is our final release candidate for this update. Give it a go and see if there are any bigger issues that need addressing asap. :) Cheers!
In today's patch we have a lot of under the hood fixes and optimizations for you, along with a new improved car paint system. Also we have optimized campaign calculations and database handling. It should play a lot smoother and make the game more stable as a whole.
MGR99's design for the Merano Dalius
The plan for this update is to have it in openbeta for a few days and then put it onto the public branch. There are so many fixes and improvements since the last public build, we want to get it out to you as soon as possible. Have a look at the changelog below and give this version, available on the openbeta branch, a go!
https://www.youtube.com/watch?v=HbqRr5589rQ
Let us know about any issues you discover in the bug posting thread here in the forums! :)
Cheers!
In today's patch we have a lot of under the hood fixes and optimizations for you, along with a new improved car paint system. Also we have optimized campaign calculations and database handling. It should play a lot smoother and make the game more stable as a whole.

The plan for this update is to have it in openbeta for a few days and then put it onto the public branch. There are so many fixes and improvements since the last public build, we want to get it out to you as soon as possible. Have a look at the changelog below and give this version, available on the openbeta branch, a go!
https://www.youtube.com/watch?v=HbqRr5589rQ
B190525 RC3
- Fixed remaining tooltip issues
- Fixed headlight fixtures not appearing correctly
B190524 RC2
- Fixed hold / reverting function which deleted the car choices
- Fixed tooltips and comparison tooltips
- Fixed Photoscene presets not loading the car position and settings correctly
- Removed faulty price column in sandbox car manager, correct car price on testing page
B190523 RC1
- Fixed issue where the car would "forget" its power distribution and become RWD
- Fixed suspension preset / ride height resetting wheel material / color
- Fixed steering angle resetting car rotation in photoscene
- Fixed competitor cars reading out zero reliability in competitor comparison UI
- Fixed car rotating after moving it in the photoscene while it has non-zero steering angle
- Fixed freshly designed cars reverting names back to default names in home screen
- Fixed all slider plus buttons having a bad hitbox
B190522 Hotfix 5
- Fixed body quality slider not working correctly
- Fixed (potentially) paint system where non-paint materials change on their own
- Fixed materials like carbon not properly being exported to BeamNG
B190521 Hotfix 4
- Fixed issue with some car parts not recoloring correctly
- Fixed various items not having the correct production limiting flags
- Fixed issue with car affordibility ratings in sandbox
B190520 Hotfix 3
- Fixed missing 60s sports coupe bodies
- Fixed rims being matte black by default
- Fixed default colors / materials not showing correctly in UI
- Fixed 10sSedanLarge_Wagon being 4 instead of 5 door
- Fixed dyno to engine driveshaft connection
- Fixed issue with UK style number plates
- Fixed passenger volume not being displayed correctly in stats
B190517 Hotfix 2
- Added paint sorting by Name or Hue
- Fixed global paints not live previewing on car
- Fixed previous tab button not disappearing from UI on body selection
- Fixed pinned market for car in campaign not updating correctly
- Fixed grid mode car manager not working for sandbox
- Fixed engine bay fill factor not showing correctly in engine family tab
- Fixed campaign issue that allows to sign off without an estimated trim price
- Fixed display issue that could show negative months signing off projects
- Fixed issue with displaying the export path for BeamNG exports
- Fixed Engine Factories not correctly finding their production flags
- Fixed mass project sign off showing negative shifts for multiple car projects
- Fixed issue with HRL badge not showing up
- Fixed problem alloy and steel material
- Fixed leather and cloth material exporting white to BeamNG
- Fixed EU CD05MR0 plate sticking out too far
- Fixed and updated numerous numberplate textures
B190516 Hotfix 1
- Added 10s Design Room Photoscene
- Fixed crashes related to fixtures in general and fixtures / body loading
- Fixed red bumper glitch, rear bumpers didn't recolor correctly
- Fixed quality slider buttons not working properly
- Fixed fuel economy test page in detailed stats
- Fixed the numbers for reputation and prestige showing the same value
- Fixed issue with selecting the gearbox / drivetrain
- Fixed weight being rounded too much on car summary page
- Changed low flake paint setting to have no flake, i.e. none
- Added double clicking a paint swatch to apply it to the current slot
- Added main slot controls to 2nd paint tab to allow for quicker navigation
- Added function to click the paint above the edit slot button on the paint UI
- Added GPU driver detection to launcher, warning about outdated drivers
B190515 Main Features
- New improved paint system, with simple and advanced mode
B190515 Art Fixes / Additions
- Added new themed numberplates
- Fixed car body bounds issues for several cars
- Fixed various specific car body issues
- Fixed pickup bodies not having paintable beds, more still to fix
- Updated general look of sliders
- Added button in photoscene to directly open screenshot folder
B190515 Optimizations
- Disabled framerate smoothing, as that was causing low FPS
- Fixed various small and medium sized memory leaks
- Various SQLite optimizations and data compacting for campaign
- Optimized month tick calculation performance for campaign play
- Optimized loading times of car bodies
- Optimized fixture placing to reduce freezing for complex fixtures
- Optimized updating of UI with ongoing calculations, more responsive
- Optimized loading of fixture thumbnails
- Optimized demographics to use one tooltip widget instead of 60
B190515 General Fixes
- Fixed deleting a planned facelift causing corruption to parent model
- Fixed default car materials not importing correctly in new paint system
- Fixed issue throughout the game that could cause random crashes
- Fixed issue with company reputation dropping fast in campaign
- "Fixed" issue with engine sounds, upped min engine idle to 600 RPM
- Fixed signing off factory throwing you out to wrong UI tab
- Fixed issue with deleting a planned facelift or trim upsetting the calendar
- Fixed interaction between familiarity and engineering setup sliders
- Fixed issue with cross-configuration familiarity gain for engines
- Fixed forecaster buttons not having a selected state
- Fixed demographics not growing depending on their demographic type
- Fixed Body Quality Slider causing UI to reload
- Fixed a situational crash on exiting the game
- Changed game build version numbering system
- Photoscene sublevel option now only appears with 1+ options
- Added tooltip to display reason a factory is unavailable for selection
B190515 Modding
- Fixed issue in modding tools, Example Decal mod was missing
Let us know about any issues you discover in the bug posting thread here in the forums! :)
Cheers!