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  3. LCV3 Open Beta Patch 3 (B190131)

LCV3 Open Beta Patch 3 (B190131)

Quick turn-around on the patches, today with a fix to a critical bug that unfortunately slipped through with yesterday's patch, killing time progression in the campaign! Hence why we didn't want to wait eith patching till tomorrow as originally planned.

There are a good few changes for a day's work in this one too though. Have a look at the full changelist:

B190131 Improvements & Tweaks
  • Factories built from hub now assume car / engine weight for more accurate tooling costs
  • Further tweaked tow hitch attachment point behavior for BeamNG exports
  • Disabled addons that do not function in factory UI.
  • Added more information to 2nd panel of factory UI.
  • Added system to better replace outdated entertainment and safety packages in facelifts
  • Tweaks to Team Funding slider progression
  • Tweaks to Tooling slider progression in engineering
  • Added 5% service cost to V engines, 10% to Boxer engines
B190131 General Fixes
  • Fixed critical bug in campaign time progression (was an issue since yesterday's patch!)
  • Fixed exhausts falling off in BeamNG exports, unfortunately had to turn off their destructability
  • Fixed rounding on car tooltip for wheelbase
  • Fixed VVL disappearing when you unlocked it via tech pool
  • Fixed demographics data for market overview having bad values on first game month
  • Fixed engine techpool locked to the techpool you had when first designing the engine family

We may get another patch out tomorrow if there are significant enough changes.
Cheers!