Upcoming Update + Merge of All Game Branches
We were planning to release on (this) Monday the public version of the big campaign update that has been in open beta for a while now. In order to make this as smooth as possible we've decided to delay the release by about a day and use that time to add some more quality of life features as well.
One of the photo scenes that will be added with the next patch.
The release was shifted to be on Wednesday morning our time, i.e. Tuesday evening for most of you, which means that if there are any issues popping up we can react to them quickly because we're all in office for another full work day after the release of the update.
We will merge all game branches so that everyone automatically is on the latest build. Then we are adding a separate stand-alone Kee Engine branch, a separate legacy UE4.17 branch, and a new opt-in open beta branch for those of you who want to get patches earlier while accepting more bugs in the process.
Cars and engines will be compatible with the new version, but mods might not have been updated and thus missing from your cars. All mods will have to be updated to UE4.21 to be compatible with the default version of the game.
That should be all for now, a big change log of what fixes / tweaks have been made since the recent RC1 build will be posted before the release.
Cheers!

The release was shifted to be on Wednesday morning our time, i.e. Tuesday evening for most of you, which means that if there are any issues popping up we can react to them quickly because we're all in office for another full work day after the release of the update.
We will merge all game branches so that everyone automatically is on the latest build. Then we are adding a separate stand-alone Kee Engine branch, a separate legacy UE4.17 branch, and a new opt-in open beta branch for those of you who want to get patches earlier while accepting more bugs in the process.
Cars and engines will be compatible with the new version, but mods might not have been updated and thus missing from your cars. All mods will have to be updated to UE4.21 to be compatible with the default version of the game.
That should be all for now, a big change log of what fixes / tweaks have been made since the recent RC1 build will be posted before the release.
Cheers!