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Big Update Release: Lite Campaign V3

This big milestone update brings the first playable version of the Lite Campaign V3 (LC V3) to the public branch. It is still considered to be a work in progress and a lot of UI features that will make for a smoother experience are going to be implemented in various patches the coming weeks.

Experienced players definitely can start to dip their toes into the campaign now and we’re looking forward to the getting it a lot more polished up before moving on to implementing the LC V4 features: the proper sales / market algorithm, and engineers / staff, as well as much more market and financial info.

The new "Isle of Skye" photo scene.

Lite Campaign V3
  • Facelifting existing car trims and engine variants
  • Engineering & factory setup
  • Modelled factories and factory add-ons
  • Project finances forecasting tools
Additions & Improvements
  • Switched to updated game engine UE4.21.1
  • Many more car bodies and fixtures to choose from
  • Many more rear- and mid-engine compatible bodies
  • Improved game mechanics and realism in car and engine designers
  • Improved BeamNG Exporter
  • Improved engine sounds
  • Additional photo scenes
  • Improved and fixed UI and UI feedback
  • Tons of bugfixes and small improvements


If you have been playing and following the openbeta branch, you might want to check out the change list since last Friday’s release candidate build RC1. Have a look here.

Your old cars and engines from the previous public version will be compatible with this one and should automatically get converted. Due to the much needed game engine upgrade to UE4.21, old mods will no longer work and will have to be updated by their creators. Note that this implies that some mods you used might be missing when you load your older cars using mod bodies or fixtures.

The new "Sea of Information" photo scene.

Game Versions & Branches

With this big update we are merging all branches of the game to the default branch. That means the game will automatically update for everyone. This needs to be done to get rid of some of the install problems we’ve been having that were created by switching between the versions. Once the update is out we will create this branch structure:

default - The normal main public branch.
open - Opt-in branch to get patches and updates earlier, with more bugs on average.
kee_and_ue4_17 - Opt-in previous public version based on UE4.17.2 including the old Kee Engine based version of the game with the LC V2.

What's Next?

In the coming weeks we will continue to update the LC V3 with weekly patches until we’re at a point where mostly bigger changes are necessary to proceed in development. This will be the point where we start work on the LC V4 features.



Thank you for your continued support and patience with these updates.

Cheers!