LCV3 Patch 1 (B190304) [Public]
Note: B190304 is now also on the default public branch.
In today’s first patch for the Big LCV3 Update we are dropping some major changes, both visuals and gameplay related. Of course there are plenty of fixes too, including some to address launcher issues some players were having.
New lighting, reflections, and design room styling.
As you can see we have changed the car design room to be terribly 70s, which will be one of the several styles of design rooms the game will feature era dependently. More will follow soon-ish! :) The new lighting / reflections (thanks to titleguy1) and look of the cars should more than make up for that accurately depicted poor taste though. Now you can design beige shitboxes in their natural habitat!
You will not get the update automatically yet because we have not been able to properly test it yet (with your help!), hence why we at this point reintroduce an open beta branch you can opt into if you want to get improvements, fixes, and... new bugs... earlier!
In order to opt in to the branch simply right-click the game in your library, properties, betas, select the "open" branch from the betas drop down and wait for the game to update.
Enjoy!
Cheers
In today’s first patch for the Big LCV3 Update we are dropping some major changes, both visuals and gameplay related. Of course there are plenty of fixes too, including some to address launcher issues some players were having.

As you can see we have changed the car design room to be terribly 70s, which will be one of the several styles of design rooms the game will feature era dependently. More will follow soon-ish! :) The new lighting / reflections (thanks to titleguy1) and look of the cars should more than make up for that accurately depicted poor taste though. Now you can design beige shitboxes in their natural habitat!
B190304 Fixes
- Fixed mistakes with grouping of engineering times in engineering table
- Fixed issue of extremely long safety engineering times
B190301 Visual Facelift
- Major lighting rework in car design room for much better paint reflections
- Design room now 11/10 on 70s styling scale (different eras coming)
B190301 Improvements & Changes
- Now the game allows you to make engine projects without factory
- Widened track width of 100+ bodies to make engine bays wider, tyre width more realistic
- Made V engines a little less tall in general
- Made V engines quite a lot wider (across the V)
- Improved pearl paint settings and shine slider progression
- Rebalanced quality slider effect on ET, PU, Cost, widened viable range
- Changed finances graph to be operating income/expenditure graph
- Flipped ordering of variants in engine projects manager
B190301 Content & Art Fixes
- Added 60s muscle coupe / roadster body
- Fixed various car bodies with melty distorted bones bug
- Fixed lighting/shading issues on 90sFlatnose_Cargo
- Fixed smoothing on 90sFlatnose
- Fixed very short wheelbase on 10sSport
- Fixed a few bodies where chassis would stick out of rear in some cases.
- Fixed issue with the cap used at the ends of the bumper bars
B190301 General Fixes
- Fixed issues with launcher many players had (thanks Eddy BT!)
- Fixed issue with sandbox markets selecting multiple regions
- Fixed issue with changing a family without properly invalidating / refreshing its variants
- Fixed and added loan options
- Fixed issue with UI displaying previous instead of current choice in factory
- Fixed engine size widget being pinned to the top not bottom on family designer
You will not get the update automatically yet because we have not been able to properly test it yet (with your help!), hence why we at this point reintroduce an open beta branch you can opt into if you want to get improvements, fixes, and... new bugs... earlier!
In order to opt in to the branch simply right-click the game in your library, properties, betas, select the "open" branch from the betas drop down and wait for the game to update.
Enjoy!
Cheers