LCV3 Patch 3 (B190321) [Public]
This week's big patch comes with a mixed bag of fixes and additional content. As you can see the changelist is slowly shifting towards more polishing rather than straight up fixes - which of course is a good thing. That doesn't mean we're out of issues to tackle of course... let me check... there are "just" ~150 items left on our ToDo list for this update. With most things not even being on there.
The new photoscene! Car by LS-Vehicles.
Plenty more impovements and fixes coming your way! Anyway, here is the changelog:
The patch is now live on the opt-in openbeta branch of the game and we're looking forward to more of your feedback.
Cheers!

Plenty more impovements and fixes coming your way! Anyway, here is the changelog:
B190321 Art Fixes & Additions
- Added Canyon photoscene
- Added several of 80s vans
- Added 2.6m wheelbase version of 2010s coupe
- Added 70sBL20-35_4dr and 70sBL20-35_5dr car bodies
- Added a few 60s sports car fixtures, and modern round headlights.
- Added sunroof/window option to fixture UI
- Unified car & fixture paint thumbnail generation
- Fixed chassis poking out in rear with 00sSupercarLarge
- Fixed 10ssedan02small body family chassis issues
- Fixed fixtures cutting holes slightly offset on 10sSUVHuge_02 family
- Tweaked reflections and ambient occlusion in the car design room
- Removed a factory that was not supposed to be in the isle of skye photoscene
- Fixed missing texture for front Solid Axle Coil suspension
- Fixed the 1955 pickup and 40s Jeep Ute being labeled as a "SUV"
- Fixed the 10sSedanSmall having the wrong body
- Fixed incorrect (very high) weight for 90SUV_5dr
- Fixed too short engine bay of 10s_Full_Cor
B190321 General Fixes & Improvements
- Tweaked how wide V engines to be a bit narrower in the bay
- Changed trim/variant/family/model grid items to use textbox as title
- Added tooltips to fixture paints with icons (trim, bumper etc)
- Improved graph in hub, more useful scale and axis
- Added tooltips to car project & engine project factory items and panel
- Added tooltips to plot selection buttons
- Improved plot control UI, disabling if they're not usable
- Added difficulty score multiplier info to campaign end screen
- Photo manager now actually takes 1080P and 2160P photos as stated
- Trims overview now picks best scoring demographic by default after cloning
- Reduced font size on hub graphs
- Added tooltips to summary items on 2nd panel of factory
- Fixed scenarios list being empty, all tutorials and scenarios are back
- Fixed issue which prevented upgrading to a huge factory
- Fixed Market & Economy graph being inverted
- Fixed glued aluminium monocoque chassis requiring steel presses
- Fixed not reaching 100 km/h being seen as amazing in demographic taste
- Fixed engine facelift not automatically switching to the new engine for other cars
- Fixed issue with bumper color becoming indicator texture
- Fixed all paints reloading when a car paint or fixture paint is selected
- Fixed graphs with overriden axis labels and values showing data labels incorrectly
- Fixed engine renaming on 5th panel of car project
- Fixed last two timeline sections having same tooltip name
- Fixed factory UI not showing need for galvanization plant
- Fixed behavior of the BeamNG Export button in the car manager
- Fixed new Campaign presets not showing correct score (due to tech)
- Fixed Engine/Car Hold/Revert controls incorrectly reloading UI
- Fixed driver assists engineering/production units tooltips not updating correctly
- Fixed chassis material tooltip sometimes being tricky to open
- Fixed environmental resistance being the same for all chassis materials
The patch is now live on the opt-in openbeta branch of the game and we're looking forward to more of your feedback.
Cheers!