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  3. LCV3 Patch 3 (B190321) [Public]

LCV3 Patch 3 (B190321) [Public]

This week's big patch comes with a mixed bag of fixes and additional content. As you can see the changelist is slowly shifting towards more polishing rather than straight up fixes - which of course is a good thing. That doesn't mean we're out of issues to tackle of course... let me check... there are "just" ~150 items left on our ToDo list for this update. With most things not even being on there.

The new photoscene! Car by LS-Vehicles.

Plenty more impovements and fixes coming your way! Anyway, here is the changelog:

B190321 Art Fixes & Additions
  • Added Canyon photoscene
  • Added several of 80s vans
  • Added 2.6m wheelbase version of 2010s coupe
  • Added 70sBL20-35_4dr and 70sBL20-35_5dr car bodies
  • Added a few 60s sports car fixtures, and modern round headlights.
  • Added sunroof/window option to fixture UI
  • Unified car & fixture paint thumbnail generation
  • Fixed chassis poking out in rear with 00sSupercarLarge
  • Fixed 10ssedan02small body family chassis issues
  • Fixed fixtures cutting holes slightly offset on 10sSUVHuge_02 family
  • Tweaked reflections and ambient occlusion in the car design room
  • Removed a factory that was not supposed to be in the isle of skye photoscene
  • Fixed missing texture for front Solid Axle Coil suspension
  • Fixed the 1955 pickup and 40s Jeep Ute being labeled as a "SUV"
  • Fixed the 10sSedanSmall having the wrong body
  • Fixed incorrect (very high) weight for 90SUV_5dr
  • Fixed too short engine bay of 10s_Full_Cor
B190321 General Fixes & Improvements
  • Tweaked how wide V engines to be a bit narrower in the bay
  • Changed trim/variant/family/model grid items to use textbox as title
  • Added tooltips to fixture paints with icons (trim, bumper etc)
  • Improved graph in hub, more useful scale and axis
  • Added tooltips to car project & engine project factory items and panel
  • Added tooltips to plot selection buttons
  • Improved plot control UI, disabling if they're not usable
  • Added difficulty score multiplier info to campaign end screen
  • Photo manager now actually takes 1080P and 2160P photos as stated
  • Trims overview now picks best scoring demographic by default after cloning
  • Reduced font size on hub graphs
  • Added tooltips to summary items on 2nd panel of factory
  • Fixed scenarios list being empty, all tutorials and scenarios are back
  • Fixed issue which prevented upgrading to a huge factory
  • Fixed Market & Economy graph being inverted
  • Fixed glued aluminium monocoque chassis requiring steel presses
  • Fixed not reaching 100 km/h being seen as amazing in demographic taste
  • Fixed engine facelift not automatically switching to the new engine for other cars
  • Fixed issue with bumper color becoming indicator texture
  • Fixed all paints reloading when a car paint or fixture paint is selected
  • Fixed graphs with overriden axis labels and values showing data labels incorrectly
  • Fixed engine renaming on 5th panel of car project
  • Fixed last two timeline sections having same tooltip name
  • Fixed factory UI not showing need for galvanization plant
  • Fixed behavior of the BeamNG Export button in the car manager
  • Fixed new Campaign presets not showing correct score (due to tech)
  • Fixed Engine/Car Hold/Revert controls incorrectly reloading UI
  • Fixed driver assists engineering/production units tooltips not updating correctly
  • Fixed chassis material tooltip sometimes being tricky to open
  • Fixed environmental resistance being the same for all chassis materials


The patch is now live on the opt-in openbeta branch of the game and we're looking forward to more of your feedback.

Cheers!