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Big Update Release: LCV4.0

Quite a bit delayed, but finally the Lite Campaign V4.0 is here, releasing into openbeta. A new, more stable game engine version, much more fleshed out factories, tons of polish, UI improvements, and lots of fixes await you in this big update. Have a look at the summarized change log below.

The LTS Mercury, designed by Ezdmn.

After a pretty long openbeta phase and 17 patches to that branch, this version has now been merged with the "stable" or "default" version of the game and everyone has it. If you have been part of the openbeta you can choose to opt out now (which won't change anything about the game in that case) by right-clicking the game in your library - select properties - betas - then choose to opt out.

Due to the major game engine update to UE4.24, mods will have to be updated by their creators to be compatible with the new game engine version. Updated modding tools are already available.

[h2]Main LCV4.0 Features & Fixes[/h2]
  • Update to a new game engine version, UE4.24
  • Added finances page in campaign hub, and pie charts. Yum!
  • Fleshed out factories, add-ons & functionality
  • Implemented factory building and tooling degradation
  • Car and engine build quality, recalls event system with multiple choice
  • QA, worker wages and experience affecting build quality
  • Lots of UI and quality of life improvements

[h2]General LCV4.0 Features & Fixes[/h2]
  • Improved load times by up to 5x (!)
  • Improved campaign hub calendar UI and functionality
  • Improved FPS in car / engine designers and project UI
  • Improved car and engine preview thumbnails, option in settings menu
  • Improved UI animations and prettier, more consistent looks
  • Added pause menu to sandbox and campaign (ESC)
  • Added launcher option to select / deselect all mods
  • Added various car bodies
  • Overhauled factory tooling costs depending on chassis type, material, and panels
  • Fixed a lot of campaign functionality and made it more reliable
  • Fixed various issues with photoscenes, their controls and settings
  • Fixed issue with fixture undo / redo stacks
  • Fixed various issues with morphing and fixture placement
  • Fixed issue with some small engines stalling in BeamNG.drive
  • Tons of little fixes and polish


Cheers!