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  3. LCV3 Patch 6 Public Release (B190807) [public] +Hotfix P2

LCV3 Patch 6 Public Release (B190807) [public] +Hotfix P2

Hotfix P2 B190807
  • Updated trim & engine side-stats aesthetics and logic to better fit new UI style
  • Trim side-stats now can compare to average of the top 3 competitors
  • Added post processes to animatics
  • Added tooltip to animatics button to show a car must be selected
  • Added unit & unit conversion to wheelbase on car body tooltip
  • Added pause/stop keyboard shortcuts to animatics. (ESC and SPACE)
  • Fixed being able to select & move cars while an animatic is running
  • Fixed being able to move photo scene camera while an animatic is playing
  • Fixed Animatics not rendering for certain screen resolutions


Hotfix P1 B190806
  • Fixed 2010s design room not being able to make a new campaign
  • Fixed issue with mp4 animatic saving


https://www.youtube.com/watch?v=DczrJODQEzA
The next big patch for the Lite Campaign V3 version of the game is now available on the public default branch. Note that you can opt in or out of the openbeta branch by right-clicking the game in your Steam Library, Properties, Betas, select the openbeta branch and let the game update.

What game is this, looks awesome?! Presented by nacho.

In this big patch we have many important fixes and quite a few cool new features too! It certainly does feel quite a bit different with the updated UI look. If you were part of the openbeta, you find the latest changes below listed under Hotfix 5.

MGR_99's version of the Merano Titus in full motion in the updated photo scenes.

For those of you who have not been part of the openbeta, here is a quick summary with the biggest changes:

B190805 Big Changes & Fixes
  • New simplified and performance optimized UI look (still WIP)
  • New car and engine design rooms selectable from the car manager
  • Added ability to place several cars in a photoscene
  • Fixed various memory eating crashes in Engine Designer
  • Option for intake models on engine to show in the car, export to BeamNG
  • Added photoscene animatics, can be rendered out as .mp4
  • Plenty of campaign UI improvements
  • Lots of general optimization and bugfixes
  • New car bodies, fixtures, and plenty of fixes


From here we're going to continue to improve the campaign to make it more playable for people who don't know it inside out already. This current patch goes some way towards that already by making it more solid - so you don't have the feeling you need to walk on egg shells. Although there sure is a lot more work to do on that.

Please note any bugs you encounter in the LCV3 bug posting thread:
https://steamcommunity.com/app/293760/discussions/2/1842440600597495047/

Of course we'll also continue to add new planned features to the campaign, inching it closer and closer to having a grand campaign mode.

Thanks to all who reported issues during the openbeta of this milestone update!

Let us know what you think. :)
Cheers!



PS: For the complete list of other changes, check out all that stuff below!

B190805 Hotfix 5 General Fixes
  • Animatics now can be saved out as .mp4
  • Fixed engine holding causing UI to lock to first panel
  • Fixed a campaign crash related to safety regulation
  • Fixed 70sBL20-35-2dr cargo size (still needs new thumbnail)
  • Fixed issues with 10sSedanLarge_Ute, 60sSedan04Med_Ute coloring
  • Fixed truck bed becoming invisible for 10sSUVHuge02_Ute
  • Fixed rare crash occurring in the photoscene
  • Fixed Scored Stats not appearing in car scenarios at the start
  • Fixed engine not fitting warning in scenarios when you don't have an engine yet
  • Added the faster "Most Gear" animatic back, slower version now "Low Gear"


B190802 Hotfix 4 General Fixes
  • New photoscene feature: animatics frame by frame rendering to .avi
  • Added auto-focus to photoscenes
  • Improved appearance of engine bore/stroke widget
  • Design room choice now save between sessions.
  • Fixed car preview images being at a weird angle
  • Fixed issues with mirrors not attaching correctly


B190801 Hotfix 3 General Fixes
  • Fixed photo mode in campaign incorrectly loading cars
  • Fixed rapidly clicking the Delete Campaign Save button causing multiple popups
  • Fixed engine deletion prompts opening behind "add variant to trim" popup
  • Fixed and made common the engine thumbnail generation camera angle in both levels
  • Fixed conflicting body IDs, fixes some body selection bugs, may break some old cars
  • Fixed wing mirrors in 10s scene looking much darker
  • Fixed issue in canal photoscene displaying wheels incorrectly


B190731 Hotfix 2 Improvements
  • Updated game engine to 4.21.2 (previously 4.21.1)
  • Engine mixed material reliability penalty now also considers bank length
  • Improved the appearance of the car and engine visibility widgets
  • Add photomode button to campaign car manager
  • Added an "open BeamNG export folder" button to the exporter
  • Cleaned up car manager trim buttons and functionality
  • Readded missing 60s Mid Engine Americana bodies
  • Changed top competitiveness averaging to be done on top 3 instead of top 10
  • Added an 'orbit' animatic that spins around the selected car
  • Removed weird test animatics
  • Extended camera tilt range from (-45 to 45) to (-90 to 90) in photoscenes
  • Slowed down all animatics by at least half
  • Made tyres prettier (better texture tiling, nicer shading in tread)
  • Lighting, texture and post proccesing tweaks to improve 2010s Design Room
  • Sandbox now saves design room preference


B190731 Hotfix 2 General Fixes
  • Disabled markets button on campaign setup screen (would crash game)
  • Fixed campaign freezing after pausing any trim's production
  • Fixed paint screen first showing a "Performance" button that does nothing
  • Fixed duplicate GUIDS causing fixtures to replace each other
  • Fixed GameVersion UI being squished in exporter
  • Fixed fog acting weird on wheels in photoscenes
  • Fixed wheels being super dark in the white mirror photoscene
  • Fixed the demographics for the trims in the engineering tab sometimes showing as zero
  • Fixed "driver detection error" warning in game launcher
  • Fixed list of engines in engine manager selection not being scrollable
  • Fixed issue with demographics (un-)pinning inconsistencies
  • Fixed you being able to change rim size before choosing tyre type
  • Fixed entering and exiting settings menu in designers locking panels
  • Fixed the 10sTrocc_SWB_RC_Comp_BP_Thumb has a weird broken thumbnail
  • Fixed brake callipers being mirrored on the left side of a car


B190726 Hotfix 1 General Fixes
  • Fixed blur effect affecting car desiger
  • Fixed all demographics penalties not showing correctly on market UI
  • Fixed issue with production / sales margin freezing when scheduling new model
  • Fixed issue where some photoscenes did not have all post processing effects
  • Fixed scrolling not working on title tooltips
  • Removed test fixture (weird low res car picture)
  • Removed 2 DCOE option from Boxer 6s as an option
  • Darkened target demgographic icons when they're alt-trimslot targets


B190726 Hotfix 1 Performance Optimization
  • Tweaked Screen Space Reflection quality for more performance
  • Added automatic removal of excessive reflection capture objects (low settings)
  • Upped shadow quality on Low graphics preset
  • Disabled fixture highlighting on 'Low' settings to help with framerates on potatoes
  • Fixed issue where performance was terrible in all scenes due to new wrongly applied effect


B190725 Improvements
  • Dealership networks now grow over time as you increase their level
  • Improved automatic factory shift and stock management
  • Improved margin and production splits management
  • Added factory alerts as news items
  • Added improved news feed items for completed engineering / construction
  • Added factories and some of their stats to the hub calendar
  • Added warning for engines being used without any assigned production
  • Added safety prompt to deleting a family from the projects manager grid
  • Optimized such that tooltips no longer update while they are hidden
  • Added tooltips & title description tooltips to new campaign UI
  • Changed wheel offset to go in steps of 5mm instead of 10mm
  • Improved paint material selection from paint UI
  • Removed collision from walls and roof in new design room photoscene
  • Added WIP animatics to the photoscene
  • Added all post process photoscene effects to all photoscenes
  • Changed photoscene sliders to be standared stepped sliders
  • Added motion blur post process effect to photoscenes
  • Improved asthetic of darkened, unavailable demographics
  • Added double-click to open model that only has one variant
  • Rebuilt lighting for interior_80s with more neutral lighting
  • Added confirmation for overwriting photo scene presets
  • Added tooltip to ride height indicating min/max caused by suspension
  • Removed engineering time from tooltip of type compound choice
  • Enabled visibility of crank pulley on engine inside a car
  • The hub now shows trim performance as the Top 10 average score


B190725 General Fixes
  • Fixed 60s mid engine coupes and 10s trucks that had gone missing
  • Fixed inconsistencies with how projects align to their factory construction times
  • Fixed not being able to deactivate an invalid trim slot
  • Fixed issue with engine design years when activating for modification
  • Fixed the part selection specific tooltips not being displayed
  • Fixed part comparison tooltip being obsessed with "Forged"
  • Fixed mouse-over in engine project manager not showing engine info in campaign
  • Fixed manually inputting values into advanced paint not forcing car updates
  • Fixed engine comparison UI showing odd text labels
  • Fixed photo scene drop-down not updating when using presets
  • Fixed automation and tooling sliders not correctly affecting car factory efficiency
  • Fixed car competitiveness seemingly jumping around in forecaster
  • Fixed quality slider jumping back a notch after upping it rapidly
  • Fixed clicking on a non interactive UI element deselecting the car in the photoscene
  • Fixed market awareness calculations breaking adding half-locked demographics
  • Fixed engine quality slider settings getting ignored until the engine recalculates
  • Fixed rear engine cars load capacity depending on rear suspension settings
  • Fixed imperial units not being available for spring settings
  • Fixed car model body selection not having a scroll arrow until you start scrolling
  • Fixed issue of flashing demographics on the screen edges
  • Fixed fuel availability showing red at 100% in demographics in specific cases
  • Fixed leather material not being stampable
  • Fixed production bar on calendar having no tooltip
  • Fixed shakiness of spinning loading icon on game start
  • Fixed wrong configs being available for DCOE carbs on Boxer engines
  • Fixed build quality graph in factory having a bad choice for its x scaling
  • Fixed flashing the world map to flash only selectable countries
  • Fixed switching generated to non-generated scenario breaking timer
  • Fixed warping of fixture gizmo when looking at transparent surfaces
  • Fixed front wheel on 70sCoupeSedan being too far back
  • Fixed the 70sMiniCar being listed as sedan instead of hatchback
  • Fixed 10sSedan02Large_Coupe morphs
  • Fixed 80sBoxyAmerican family from exploding if changing from one variant to another
  • Fixed fixture mirroring holes in 10sSUVHuge02_Ute