1. Automation - The Car Company Tycoon Game
  2. News
  3. LCV3 Open Beta Patch 9 (B190215) +Hotfix

LCV3 Open Beta Patch 9 (B190215) +Hotfix

More fixes before the weekend, and plenty of new dependencies and game mechanics too. Getting rid of some of the long-standing exploits is also a nice touch... Like super slow cars generating fuel instead of using it. I still want one!

Hotfix B190216
  • Fixed cars spawing in mid-air in BeamNG.drive


B190215 Additions & Tweaks
  • Changed car/engine designers to expand on double click if they have trims/variants
  • Added "Engine Architecture" tech / research to unlock materials and engine configs
  • Added leaded fuel ban company alerts
  • Added direct effect of top end quality slider on valve float, independent of tech pool
  • Added direct effect of exhaust system quality slider on power output
  • Added over- and under-automated factory penalty to build quality
  • Added tooling time multiplier depending on tooling quality & automation sliders
  • Added company headquarters location info to car project sales panel
B190215 Fixes
  • Fixed crash when trying to load fixture favourites of mods no longer installed
  • Fixed soft top based trims not calculating
  • Fixed factory tooling time being independent of factory size
  • Fixed super slow cars sometimes generating fuel, dominating eco categories
  • Fixed campaign end screen not popping up when completing campaign
  • Fixed changing trim bodies removing all fixtures
  • Fixed new tire speed cost multiplier not being implemented in sandbox
  • Fixed brake quality making brakes heavier instead of lighter
  • Fixed exploitability of quality slider when no driver assists were selected
  • Fixed steel panels saying they only need a small factory (requires medium)
  • Fixed rim paint category icons being 1 3 3 instead of 1 2 3
B190215 Info for Modders
  • Set up car bones to understand Blender left/right naming conventions
  • Set up car bones to be able to have constraints in parent bone space
  • Set up car bodies to (optionally) use morph targets as bones


Next week we will merge the openbeta branch with the default branch, which will get rid of all kinds of startup / corrupted data issues people are having. It also means all UE4.17.2 based mods will have to be updated to be usable.

Cheers!