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  3. LCV3 Patch 4 (B190411) [openbeta] +Hotfix 3

LCV3 Patch 4 (B190411) [openbeta] +Hotfix 3

In the fourth big patch for the LCV3 update we have all sorts of changes for you. The big ones for campaign play are the familiarity view mode which colors selections according to how familiar your company is at producing them. That will show how different parts are interconnected, giving you some expertise even at engineering components you never engineered before.

For the car builders / designers among you, this update features a new paint / materials system that now allows you to have pained special materials like chrome (yes, you can make golden chrome cars now, until you get punched by someone), and colored carbon fiber. Also the update brings some awesome new car bodies (including special request by Lord Gaben), and more fixtures to go along with them.

Please note that as was stated in the most recent Little Dev Update, your campaign game saves will no longer be compatible with this new version. We release it to the openbeta branch first, so that you can switch over to the default branch and finish off your campaign in the coming days before this update is merged with the default version.

The 'Di Inferi Prototipo Dieci', by Miurena.


B190425 Hotfix 3
  • Reimplemented and improved sandbox car cost estimation
  • Tweaked gearbox weight scaling (lighter at higher engine torque)
  • Fixed issue with body quality slider causing freeze crashes
  • Fixed photo mode only showing car first time you load it up
  • Fixed turbo journal bearings not being selectable
  • Fixed crash happening when closing Automation


B190424 Hotfix 2
  • Added Debug Menu, open with F9
  • Added option to debug menu to show/hide fixture names on tooltip.
  • Fixed semi-spaceframe factory addon requirements
  • Fixed / re-added missing photomode button to car designer
  • Fixed tooltip for fuel availability, now 75% or below shows in red
  • Fixed head quality not affecting octane requirements
  • Tweaked block and head material familiarity synergy groups
  • Fixed Boxer 6 broken familiarity synergy groups
  • Fixed issues with some familiarity tooltips
  • Fixed familiarity colouring for 30+% familiarity
  • Compounded tire type and tire compound for familiarity


B190412 Hotfix 1
  • Added 90sLuxurySedans
  • Added missing Kammback version of 70sUSCoupe
  • Added fixture button for tow hitch, re-added missing tow hitch
  • Fixed missing RWD gearbox textures
  • Fixed issue with UI timeline acting weirdly and blocking some UI selections
  • Fixed some issues with familiarity not accumulating for the correct items
  • Fixed / improved familiarity synergies
  • Fixed color swatch ordering to be sorted by name
  • Tweaked interior weight scaling with quality
  • Fixed plastic material being white in BeamNG exports
  • Removed broken, accidentially released 70sSupercar until its done
  • Changed 00sVan to unlock in 85
  • Fixed Van tag on 70sPanelVan
  • Improved Fixture Stamping UVs on 80s Vans and 2010s Coupe
  • Improved morphing behavior of wheelarches
  • Photoscene car movement controls now suck less
  • Fixed teleport to car functionality in photoscene
  • Improved lighting on car thumbnails



B190411 New Features
  • Added code signing for better compatibility with anti-virus software
  • Implemented familiarity mode. Visible on item tooltips & toggle by pressing Alt-key. The colors still don't quite work in the listboxes, will be fixed tomorrow!
  • Implemented the effects of production flags (limited / no mass production)
  • Implemented interest rate dependencies on loan conditions and financial situation
  • Reworked the paint system
  • Softtops & Trays can now be painted
  • Added fixture non & transparent window material as an option
  • Added a darker 90's-ish variant on the modern studio photoscene
  • Added a 00s Small Hatch body
  • Added a range of 00s/10s sport coupes (special request by Gabe Newell)
  • Added wings/lights/vents/grilles to suit the sport coupes
  • Replaced some of the gearboxes with better looking ones (transverse front)


B190411 Art Fixes
  • Reworked all morph positions on 10sSedan02Large family to fix melting issues.
  • Reduced 70sUSCoupe_Small rear chassis length by 20cm to avoid clipping
  • Reduced 70sUSCoupe rear chassis length by 10cm to avoid clipping
  • Reduced 70sLuxury_Cor family's rear chassis by 15cm to avoid clipping
  • Removed side trim from 00sPonySmall
  • Increased 90sSUV maximum wheel diameter
  • Fixed weird paint lighting issues on the sides of cars
  • Fixed 2.7m wheelbase McLaren-esque body weight issues
  • Fixed 10sSedan02Med4dr having no passenger box
  • Fixed missing second seat row in 60sSUV
  • Fixed 1995 Coupe body has an issue with its coupe variant, front bumper
  • Fixed 60sSedan05 family front bumper being split down the middle
  • Fixed 60sVan from melting when selecting a different variant
  • Fixed wonky morph on rear right wheel arch for 70sCoupe02
  • Fixed rear morphs on 80sLMP
  • Fixed missing bits of body at the front bumper of 00SedanCompact-Coupe
  • Fixed pinched morph on 60sSedan02, fixed whole family bumper painting
  • Fixed 60sSUV from exploding when you try and morph it, added second seat row
  • Fixed 10scoupelarge from chassis clipping in the rear
  • Fixed 90smidcoupe off-centred wheel and added nose morph
  • Fixed 10Roadster_Large-FB fixture tearing on front of bonnet / windshield
  • Fixed 1945 people mover body being "melty"
  • Fixed 70sCoupeLarge02_Sedan_ being a coupe, instead of a... Sedan


B190411 General Polish
  • Added nicer country selection to markets tab of trim & hub
  • Added keyboard controls: Space or P to pause, x or + for faster, z or - for slower
  • Added tooltip to time controls to tell you about these keys
  • Suspension choice no longer allows choosing incompatible designs front vs. rear
  • Improved appearance of trim stats on details & test-track sub panels
  • Redid how the paint thumbnails are generated, for better readability
  • Improved fixture thumbnails through better lighting
  • Sharpened up horizontal & vertical sliders for better contrast
  • Added Max and Min awareness to dealership screen, disabled unfinished items
  • Added better tooltips to engineering pages of car and engine projects
  • Added tooltips to engine / car project items on 3rd tab
  • When selecting existing engine, changed the button text to "Select Variant"
  • Fixed wrong icon for number of engines produced by factory
  • Improved the engine designer's default camera position


B190411 General Fixes
  • Fixed the economy randomizing itself every time you load your save
  • Fixed car import errors for some database versions, implemented better handling of that
  • Fixed issue where specific materials couldn't be used on a body more than once
  • Fixed suspension ride height weidness in campaign cars, causing stat fluctuations
  • Fixed bonnets turning grey when hidden instead of disappearing
  • Fixed rare loading issue with some mods that stopped other tasks from completing
  • Fixed issue with the test tracking braking test and tires bursting due to downforce
  • Fixed modifying a new engine family through a trim slot not updating its family
  • Fixed sequencing issue in project managers
  • Fixed some chassis part options still referring to "Tameness" as a stat
  • Removed broken title tooltips from car/engine project tabs
  • Fixed future factory size name not showing correctly in factory overview


B190411 Balance Tweaks
  • Fixed and tweaked many familiarity synergies
  • Rebalanced the cost of R&D, making the lower levels more attainable
  • Rebalanced how the brake fade calculations factor in 'disc size', now not linear


B190411 BeamNG Exporter Fixes
  • Fixed issue with bonnets disappearing for exported cars in BeamNG
  • Fixed carbon fibre being weirdly bright and shiny in BeamNG
  • Fixed issue with specific cars hovering above the ground in BeamNG


Next up are the addition of the factory and tooling hitpoint systems that make your factories wear down over time. That will factor into not only retooling time and cost, but also your cars' production quality and with that your company prestige, reputation, and in future production batch recall rates. Alongside a lot of fixes and further polish, obviously.

Cheers!