Patch Release: LCV4.1.3 [openbeta]
In this patch we have more important fixes to the fixture system and UI for you, along with one of the major last missing bits of the campaign changes for 4.1. The latter is changing the calculations around factory refreshes and factory build / retool times, both becoming shorter.
Please Note: Lighting is broken in the 80s design room, colors are messed up. For now, use a different design room until it is fixed.
Many more things to tweak and fix in the coming days and weeks.
Cheers!
Please Note: Lighting is broken in the 80s design room, colors are messed up. For now, use a different design room until it is fixed.
- Tweaked fixture gizmo functionality and visuals, still WIP
- Fixed fixture gizmo sizing issues
- Lots of visual adjustments to taillights, still WIP, but much improved
- Likely fixed nasty issue where cars in same photoscene swapped fixtures
- Fixed same car not being possible to spawn twice in a photoscene (really now)
- Fixed not being able to place fixtures after spawning another car in a photo scene
- Fixed wings / spoilers placement on the sides of cars
- Improved lighting in photoscenes
- Full revamp of factory costs, build times, and refresh mechanics
- Fixed issue where engine facelifts cause car factory production to half or reduce significantly
- Fixed ordering flipping on campaign calendar when in "Show All" Mode
- Fixed calendar current time (red vertical line) being covered by other calendar elements
- Fixed locking of fixtures not working
- Fixed 80s body being at the bottom of body selection
- Fixed exporter issue turning transparency = 0 windows white
- Fixed the compression slider updating the whole engine, causing jitter
- Fixed engines not picking a default valve cover when built
Many more things to tweak and fix in the coming days and weeks.
Cheers!