1. Automation - The Car Company Tycoon Game
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  3. Patch Release: LCV4.1.5 [openbeta]

Patch Release: LCV4.1.5 [openbeta]

With this new openbeta patch, we have some big under the hood improvements and fixes. One of the most commonly pointed out bugs, where cars spawned inside each other, was fixed.

LCV4.1.5 Fixes & Improvements
  • Big backend change: threaded SQLite transactions, and non-blocking market calculations
  • New faster system for exchanging data from Lua to UI
  • Added new glass material to fixture material lists that shares car window transparency
  • Fixed car bodies not despawning correctly in the car designer
  • Fixed campaign end screen not showing car data
  • Fixed project selections for factories not displaying buttons to select facelifts
  • Fixed sandbox car and engine managers not correctly disabling buttons after deletion
  • Fixed steering not resetting when leaving the photoscene
  • Fixed SteamAPI initialization, BeamNG exports not having Steam Nickname applied
  • Fixed startup loading screen errant references, faster initial load of loading screen
  • Fixed the red outline around 2D rocker cover text
  • Fixed dashboard fixtures getting breakable tag in BeamNG
  • Fixed engine covers for a 5-valve V12 reading 50 valve instead of 60
  • Early Access prompt will only show once per game version now
  • Fixed gizmo not showing up on placement of first fixture
  • Fixed stock months indicator in campaign hub calendar
  • Fixed tooltip for trim numbers on calendar, displays preorder change and total
  • Fixed out-of-range sensitivity values for sliders on fixture UI
  • Fixed (potentially) bodies not highlighting sometimes when mousing over body paint slots
  • Fixed (hopefully) a few common game crash reasons


Many more fixes and improvements to come to LCV4.1!
Cheers