1. Automation - The Car Company Tycoon Game
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  3. Patch Release: LCV4.1.1 [openbeta]

Patch Release: LCV4.1.1 [openbeta]

The first patch is here already and there are a ton of fixes in this one, including several major ones. That includes fixes for stability, performance, and usability issues, as well as plain old bugfixes.

Regarding the major crash bug fix, we believe that if this works, that is the end of the now infamous garbage collection bug which has been haunting us for several big updates now. Fingers crossed! Submit your bugsplats.

[h3]LCV4.1.1 Fixes & Improvements[/h3]
  • Fixed (potentially) crash bug responsible for ~80% of reported crashes
  • Repackaged game files for quicker updating process
  • Fixed wrong sized mid engine chassis, and wrong type rear engine chassis art
  • Fixed head material not visually changing
  • Fixed clicking a car in photomode changing its position and rotation
  • Fixed middle-click camera relocation stopping to work
  • Fixed some cars flipping underground in photo scene
  • Fixed fixture slot materials not changing when the material changes
  • Adapated car paint slots to be selectable with the new fixture painting system
  • Optimized reflections / texture / shadows performance in new photoscenes
  • Tweaked demographic coloring in market screen "company bubble" mode
  • Fixed game score display not updating until you reload the save
  • Fixed the wagon body desire of Family Utility demographics not displaying correctly
  • Fixed issue where the wing angle would reset when it should not
  • Fixed visual issues with Partial Carbon Fiber panel option
  • Wheel blur now correctly blurs only to one direction radially
  • Fixed wheel and directional blur costing performance even when their strength is set to 0
  • Fixed double-clicking models in car manager list view not opening them unless they have trims
  • Double-clicking paints on fixtures now applies them and returns to viewing the fixture slots.
  • Added new light materials to the 'panel' list of material options. This is as a temporary (!) workaround for lights not working yet. Use as such and be aware this is temporary.
  • Fixed an issue where mirroring for fixtures close to the centerline wouldn't work
  • Fixed snap to center-line not working for 3D fixtures
  • Fixed an issue where the cutout of a 3D fixture wouldn't mirror
  • Fixed old car drag gizmo showing up randomly
  • Added key bindings to tooltip of 3D transform widget (Move/Scale/Rotate)
  • Made fixture translation and rotation sensitivity adjustable
  • Made fixture scale no longer affect rotation sensitivity


We still have a ToDo list of epic proportions, but let us know how it goes.
Cheers!