Patch Release: LCV4.1.7 [openbeta]
Killrob is having a nice long weekend away with his family, so I (Caswal) have been given the keys
In this little hotfix we address a few issues that popped up with 4.1.5 or were still present in it. Another avenue of potentially nuking your creations was closed and the material issues seen with mods should now be fixed. Here is the changelog:
[h2]LCV4.1.7 Hotfix Changes[/h2]
As always, many more issues on our list and much more to come in terms of improvements too!
Cheers
In this little hotfix we address a few issues that popped up with 4.1.5 or were still present in it. Another avenue of potentially nuking your creations was closed and the material issues seen with mods should now be fixed. Here is the changelog:
[h2]LCV4.1.7 Hotfix Changes[/h2]
- Fixed issue where 'Lost Sales' due to too small of a dealerships, accumulated month to month rather than resetting. Causing massive sales, pre-orders and bizarre behaviour in the campaign.
- Added Increasing the Trim Price will now cause you to lose pre-orders, in a non-linear fashion.
Fixed engines not clearing their meshes when creating a new engine from the engine selection UI in the car designer. - Improved family UI disable/enable logic.
- Added a more obvious Cancel button to engine selection UI in car designer
- Added percentage of desire for car body type on demographic tooltips
- Fixed advanced colour picker value slider working incorrectly.
- Fixed Mod fixtures have invisible parts, and disappear when changing materials
- Fixed Layering doesn't seem to work properly with mod fixtures
- Fixed Company Prestige and Reputation not being loaded by the Market Calculation
- Removed engine flywheel till it is implemented properly.
- Fixed Headlight functionality (hopefully)
As always, many more issues on our list and much more to come in terms of improvements too!
Cheers