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  3. Patch Release: LCV4.1.9 [openbeta]

Patch Release: LCV4.1.9 [openbeta]

This update serves as a release candidate for the merger of the openbeta with the public default branch of the game, something we would like to get done before the holidays! A whole bunch of important fixes in this one. Check out the patch notes below.

[h3]LCV4.1.9 Fixes & Improvements[/h3]
  • Fixed fixture light settings not saving correctly (properly now?!)
  • Fixed accessibility widget not working and added hold-down functionality to it
  • Further tweaked distribution of sales to go to better-matching demographics
  • Fixed sales data showing total preorders rather than new orders
  • Fixed issues with competitor car creating AI choices for seating and gearboxes
  • Fixed inconsistent step size in mass sign off loan repayment slider
  • Fixed everything supposedly having a -100% convertible penalty (didn't affect calculations)
  • Fixed the marker awareness not being initialized correctly on the first campaign month
  • Fixed dealership settings in campaign setup, now work as base level lower limit
  • Fixed error on sign-off and month tick after first facelift of car project in campaign
  • Fixed various Lua errors being spammed in the background in the engine designer
  • Fixed bug where factories wouldn't produce more despite having lots of preorders
  • Fixed market volatility setting in not being hooked up correctly
  • Fixed the fixture gizmo hide state resetting when selecting another fixture
  • Small performance optimizations for cars and fixtures
  • Added 0% margin warning to car projects
  • Fixed BeamNG Exporter issue with auto-locker diffs
  • Fixed exported cars not having some kind of assist (TC) causing BeamNG errors


We have some more fixes in the pipeline that will be coming with tomorrow's patch.
Cheers!