Patch Release: LCV4.1.9 [openbeta]
This update serves as a release candidate for the merger of the openbeta with the public default branch of the game, something we would like to get done before the holidays! A whole bunch of important fixes in this one. Check out the patch notes below.
[h3]LCV4.1.9 Fixes & Improvements[/h3]
We have some more fixes in the pipeline that will be coming with tomorrow's patch.
Cheers!
[h3]LCV4.1.9 Fixes & Improvements[/h3]
- Fixed fixture light settings not saving correctly (properly now?!)
- Fixed accessibility widget not working and added hold-down functionality to it
- Further tweaked distribution of sales to go to better-matching demographics
- Fixed sales data showing total preorders rather than new orders
- Fixed issues with competitor car creating AI choices for seating and gearboxes
- Fixed inconsistent step size in mass sign off loan repayment slider
- Fixed everything supposedly having a -100% convertible penalty (didn't affect calculations)
- Fixed the marker awareness not being initialized correctly on the first campaign month
- Fixed dealership settings in campaign setup, now work as base level lower limit
- Fixed error on sign-off and month tick after first facelift of car project in campaign
- Fixed various Lua errors being spammed in the background in the engine designer
- Fixed bug where factories wouldn't produce more despite having lots of preorders
- Fixed market volatility setting in not being hooked up correctly
- Fixed the fixture gizmo hide state resetting when selecting another fixture
- Small performance optimizations for cars and fixtures
- Added 0% margin warning to car projects
- Fixed BeamNG Exporter issue with auto-locker diffs
- Fixed exported cars not having some kind of assist (TC) causing BeamNG errors
We have some more fixes in the pipeline that will be coming with tomorrow's patch.
Cheers!