1. Automation - The Car Company Tycoon Game
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  3. Patch Release: LCV4.1.10 [openbeta]

Patch Release: LCV4.1.10 [openbeta]

While yesterday's update included lots of good fixes, it also exploded some parts of the game and your cars. ːsteamsaltyː This should fix it and add plenty more good changes!

This is a release candidate version for the merger with the public default branch of the game, which we'd like to do before (or on...) Christmas.

[h3]LCV4.1.10 Fixes & Improvements[/h3]
  • Major overhaul of tire stats in BeamNG, tires are now more realistic, more forgiving in slides, respond more correctly to weight transfer and slip angle. Also change more with profile, taller profile tires should be a fair bit more imprecise and squishy now. All cars should drive better with more feel. Note: Cross Plys currently aren't as different to Radials as they should be - this will get attention in future.
  • Added measuring checker texture to basic primitive fixtures
  • Removed D3D10 button from launcher, as UE4.24 doesn't support it anymore
  • Updated transparent bulbs and faceted reflectors on headlights / indicators / taillights
  • Note: due to fixes / changes, lots of materials slots changed their order and numbering
  • Fixed exporter not being able to load cars
  • Fixed cars merging and destroying each other in the designer after photoscene / exporter visit
  • Fixed trim descriptions being overwritten and reset on trim saves.
  • Fixed global paints loading as black plastic and causing materials to be overwritten
  • Fixed angle of rotation snap setting option not being there anymore
  • Fixed Utility Budget and Offroad Budget target demographic breaking the forecaster
  • Fixed trim body not being selected properly in campaign play after selection for model body
  • Fixed weird spawning multiple-car-bodies inside the same car issue
  • Fixed mirrored fixture exporting both sides when centered on body
  • Fixed profit / loss not being displayed on a per model basis
  • Fixed 2D fixtures not saving undo steps when using gizmos scale / rotate / translate / clone


Thanks to the BeamNG team for helping us with getting the new tire parameters sorted for this update!

The plans are to get the merger with the default branch sorted very soon, then to have holidays, to come back in early January with some more fixes and polish for LCV4.1. Once done, we're moving onto the next large dev cycle which will be LCV4.2!

Cheers