Patch Release: LCV4.1.15 [openbeta]
Getting close to wrapping it all up for LCV4.1, here is another patch with various fixes and significant improvements to stability, the exporter, and usability.
Note: This update is posted to the openbeta branch first and merged with default once it is confirmed not causing any new bigger issues.
[h2]LCV4.1.15 Improvements & Fixes[/h2]
Cheers!
Note: This update is posted to the openbeta branch first and merged with default once it is confirmed not causing any new bigger issues.
[h2]LCV4.1.15 Improvements & Fixes[/h2]
- Major overhaul of BeamNG tires (thanks to Corey from BeamNG)! Cars now more stable, better steering feedback, easier to drive at limit of grip, and more accurate to what you built in Automation.
- Added a new photoscene, Sky Mirror
- Implemented FFB steering weight of BeamNG cars adjusts with power steering choices.
- Improved competitor car AI to be more varied, adding reasonable randomization
- Added 3 buttons to allow separate loading of camera, car, and world settings in photoscenes
- Slightly changed chunks/pak files in attempt to fix a skeletal mesh startup crash
- Fixed a common crash reported on BugSplat, potentially connected to Alt-Tabbing
- Fixed AI generated cars to exclude convertibles for non-convertible demographics
- Fixed lights resetting their status to be lit in the car designer when reloading the car
- Fixed competitor price information in market screen's competitiveness mode tooltips
- Fixed "Engine Factory Designer" tooltip showing up everywhere in the engine factory setup
- Fixed fixture snapping angle being stuck at 15 degrees
- Fixed a crash in demographics calculations
- Fixed a memory leak that eventually could lead to a crash
Cheers!