1. Automation - The Car Company Tycoon Game
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  3. LCV4.1.8 Patch [openbeta]

LCV4.1.8 Patch [openbeta]

A big update to the openbeta of the LCV4.1 that brings all kinds of good fixes and improvements, including some love for the BeamNG Exporter that will make driving a lot better! There are some additional changes coming for that very soon too, but thanks to these changes and the recent revamp of the tires in BeamNG, driving Automation cars is better than ever.

With lots of effort, it is possible to make crazy interiors! (crafted by doofus)

We also have some big fixes for campaign issues, finally fixing the unintuitive sales distribution. Have a look at the full changelog below!

Note: The first version of 4.1.8 had an issue with the BeamNG Exporter that now has been fixed. Make sure to get the game updating to get the hotfix.

[h3]LCV4.1.8 Car Designer Changes[/h3]
  • Added description field for trims in final testing page
  • Added emoji support for descriptions (for everything but engine family / variant)
  • Moved the Design Room level selection to the options menu
  • Adjusted positions of the fixture UI buttons for better usability
  • Paint UI now automatically shows advanced or simple UI depending on paint settings
  • Fixed fixture light setting changes not saving
  • Fixed drag-cloning a fixture moving the original slightly in some instances
  • Fixed camera to focus on car when creating a new car model or changing model body
  • Fixed displaying invalid body slots in fixture paint selection
  • Fixed photo manager level unloading when exiting from the pause menu
  • Fixed fixture paints resetting when spawning the same body twice in photo scenes
  • Fixed extra intakes spawning until an exhaust is selected
  • Fixed basic paint UI not correctly showing selected colour / flake / shine
  • Fixed advanced paint sliders only displaying 1 decimal value and not accepting inputs
  • Fixed (potentially) cause of car body filters losing text / icons / logic
  • Fixed changing model body not updating the mesh / chassis settings until picking trim body
  • Fixed clicking rotate on the gizmo on the mirrored fixture side flipping the fixture
  • Fixed gizmo resetting to scale when clicking off and back to a fixture


[h3]LCV4.1.8 BeamNG Exporter Improvements[/h3]
  • Numerous tweaks to beamng export parameters for fixture materials
  • Added horns to exported cars
  • Now using the new ESC/TC system created by DiamondBack
  • Gear diffs are now 1-way for FWD, 2-way for RWD, and 1- and 1.5-way for AWD
  • Improved torque / locking settings on LSDs
  • Added auto locker, and torque-vectoring diffs (electric in Automation)
  • Fixed that some LSDs in AWD cars create magical extra power
  • Fixed some beams not being created symetrically
  • Fixed grille alpha issues with car exports
  • Fixed cloth material not exporting correctly


[h3]LCV4.1.8 Campaign Changes[/h3]
  • Fully revamped company prestige and reputation calculations
  • Added factory automation level stat to engineering page list of factories
  • Fixed bug with distribution of sales, not taking into account penalties (body, seats, etc.)
  • Fixed some factories being locked to not updating their minor tooling when at 0
  • Fixed viewing yearly financials within the news sections not pausing the game
  • Fixed campaign setup competition slider jumping weirdly on first click


Once again, many more fixes and improvements are on our ToDo list. Thank you all for posting about the issues you are finding, that is very helpful in making the process of polishing this version up quicker (especially when steps to recreate the issue are provided ;).

Cheers!