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Little Dev Update: 18th July 2021 (LCV4.2)

Sorry for the long silence! Here is the much needed video update about what is happening in development and what awesome stuff we're working is coming to the next big update, LCV4.2.

A nicely detailed project by ATOM500, the Otnas Kucing W4.

Also, we've just released a little patch to the current version of the game, fixing up some issues with decals in the BeamNG exporter. Should be quite a bit better now, but certainly isn't perfect and other issues remain. Unfortunately, these remaining issues can first be addressed in LCV4.2.

https://youtu.be/dID7DsePyPY
The latest Little Dev Update video finally takes a first look at the turbos and the UI to select them, going though the options which for the most part would lead to the insane engines many of you have been waiting for.

The recent discussion on the removal of the competitiveness stat is now put into practice with the UI changes shown in the video and it is very effective at getting the player to focus on the stats themselves instead of a magic number. Furthermore, big changes to the market screen are coming that will drastically improve your ability to create potent line-ups, both in campaign and in sandbox.

While we have come well over half-way with this massive update's development, there is still a lot more to do and we're not quite sure when this will be done, certainly not for the end of the month! What is certain though is that in about 4 weeks time we will have a much better idea of how much longer you need to endure our teasers and we will tell you then :) so, stay tuned and enjoy the outlook video!

Cheers!