LCV4.2.5 Hotfix
This patch is a mixed bag of fixes for all aspects of the game and covers many of the things you've run into with the latest update.
[h3]General Fixes[/h3]
[h3]Modding Changes[/h3]
We're continuing to chip away at the big list of broken and missing things tomorrow and next week, plenty more to do! :)
Cheers
[h3]General Fixes[/h3]
- Imported .car files are now moved to CarSaveImport/Imported instead of being deleted
- Improved cam / VVL related engine sound changes
- Added unit conversion for temperature
- Fixed car exporting being broken due to Y2k22 bugs
- Fixed UI issues with trying to select / edit lower paint slot
- Fixed paint materials not updating the other material editing mode
- Fixed heavy duty conrods missing their art
- Fixed soft-top material scaling issues in exported cars
- Fixed issue with big performance drops for shadows higher than low setting for some players
- Fixed performance issues with modern design room
- Fixed issue with car importing to avoid weird designer states
- Fixed up missing turbo sounds that were not hooked up
- Fixed issue with turbos running off the compressor map towards zero efficiency
- Fixed issues caused by the right-most clone button in the car manager
- Fixed bug where importing cars can result in cars with no engine and broken engines
- Fixed clone family button being disabled when variants are selected in engine manager
- Fixed displayed seat rows being confusingly formatted in body choice UI
- Fixed the uv scale being incorrectly being calculated for the exporter
- Fixed disabling photo scrolling breaking image randomization
- Fixed paint tooltip not allowing clicking buttons when over timeline
- Fixed quality sliders causing issues when slid too fast
- Fixed window tint not exporting to BeamNG
- Fixed translation mappings for american spellings of colour
- Fixed some text fixtures not exporting their alpha channel
[h3]Modding Changes[/h3]
- An Exporter SDK is now available!
- SDK updated to include the numberplate textures
We're continuing to chip away at the big list of broken and missing things tomorrow and next week, plenty more to do! :)
Cheers