LCV4.2.8 Hotfix
We think we got to the bottom of the big remaining issue of fixture merging and fixture nuking! In this patch that should be sorted, along with a few other nice additions and fixes.
[h3]Improvements & Additions[/h3]
[h3]General Fixes[/h3]
We've started working on bringing back the campaign for the advent of the open beta version, but there still are many other little and big things to get done as well.
We'll continue a steady flow of patches until that no longer is the case. :)
Cheers!
[h3]Improvements & Additions[/h3]
- Cleaned up, remade, improved, or otherwise fixed, all custom paints
- Implemented header and fuel system flow dependencies into the turbo calculations
- Implemented separated turbo and header temperature resistances
- Added header melting failure state
- Added calculation (turbos) for how fuel evaporation cools of the intake charge
- Tweaked VGT turbo range to be shifted a bit towards higher flows
- Improved graph data loading performance
[h3]General Fixes[/h3]
- Fixed cross-car fixture merging
- Fixed rapidly saving .car files causing fixture nuking
- Fixed fuel selections not updating engine results when changed
- Fixed AKI fuel view showing tuned fuel octane to be -5 by default
- Fixed catalytic converters being able to run with leaded fuel
- Fixed held engine not showing previous engine config in power & torque graphs
- Fixed fender morphs on all 08_us_ body style variants
- Fixed 70sCoupe02Convertible being hidden inside it's model and multiple issues with it
We've started working on bringing back the campaign for the advent of the open beta version, but there still are many other little and big things to get done as well.
We'll continue a steady flow of patches until that no longer is the case. :)
Cheers!