LCV4.2.17 Hotfix
Another round of quick fixes for the latest version, addressing both campaign and general issues.
[h3]General Fixes & Improvements[/h3]
There will most likely be another patch before the weekend.
Thank you for all the reports and comments, much appreciated!
Cheers!
[h3]General Fixes & Improvements[/h3]
- Added factory production unit output & operating cost / total PU to factory building panel
- Photoscene ray-tracing settings now synced with game graphics settings by default
- Fixed pre-production calendar years displaying wrong passed 1946
- Fixed transmission tunnel being huge (max size) before you choose an engine
- Fixed doubled sales / production after forecaster crash caused by price adjustment
- Fixed car factories breaking when opening multiple factories associated with the same trim slots
- Fixed auto-manuals not being selectable as a transmission part in BeamNG
- Fixed trim prices for cars unexpectedly showing as hundreds of millions of dollars
- Fixed the ordering of engine variants in campaign being random
- Fixed some tyre textures are exporting extremely low resolution to BeamNG
- Fixed issues with the Manta-esque car body
- Fixed issue with 00sGPV_HoodLatch_BP material assignments
- Fixed issues with Winga Dinga fixtures
There will most likely be another patch before the weekend.
Thank you for all the reports and comments, much appreciated!
Cheers!