Patch Release: LCV4.1.13b [openbeta]
Big juicy patch coming at you before the weekend with lots of performance optimizations, tweaks, fixes, and BeamNG Exporter löve!
Note: This update has been posted to the openbeta branch and will be merged with the public default branch as soon as it has shown not to have any major new flaws.
[h2]LCV4.1.13b Improvements & Fixes[/h2]
[h2]LCV4.1.13 Improvements & Fixes[/h2]
[h2]LCV4.1.13 BeamNG Exporter Improvements[/h2]
We're getting close to the finish with LCV4.1, still a few issues on our ToDo list we want to check off before moving on though. Let us know of any issues you're still having with this version of the game!
Cheers
Note: This update has been posted to the openbeta branch and will be merged with the public default branch as soon as it has shown not to have any major new flaws.
[h2]LCV4.1.13b Improvements & Fixes[/h2]
- Fixed (potentially) game freezing issue while handling fixtures
- Fixed incorrectly sized mid/rear chassis pieces and wrongly placed firewalls
[h2]LCV4.1.13 Improvements & Fixes[/h2]
- Added transparent as an option to all fixture materials
- Added earned interest to the yearly financial summary and to the finances page
- Added display for market average car prestige and reliability in the markets panel
- Added a few new spawn points to the desert photoscene: Middle of Nowhere, and Out Back
- Massively improved campaign month tick performance (500%+ faster)
- Improved and fixed the country taste UI
- Changed market mode Affordability to show simple absolute affordability as its value
- Tweaked tutorial scenario B1 and B4 starting engines
- Tweaked several engine designer tutorial scenarios' balance
- Tweaked chassis front morphs to reduce the chance of wheel arches clipping
- Fixed excessive Lua garbage collector, improving general framerates
- Fixed 3D transform widget being opened over everything for some people
- Fixed 3D transform widget not updating icon state on 2D/3D switch
- Fixed transform mode of fixture UI not being forced back into local selecting 2D on a 3D fixture
- Fixed campaign market screen competitiveness mode to use correct selected regions
- Fixed ESC menu and its button in the top right not working in sandbox
- Fixed campaigns score multiplier having a doubled up effect from the cash slider
- Fixed new campaigns breaking when set to $0 company value
- Fixed V16 block description not showing up
- Fixed various issues with BeamNG lights and materials
- Fixed wrinkle paint not exporting colour
- Fixed campaign car designer UI allowing a player to export an unfinished car
- Fixed the carpark markings in the 10's design room photoscene
- Fixed plastic so it can be made black
- Fixed drivability brake fade and sportiness brake fade being the same
- Fixed bankruptcy loans not displaying correctly in finances UI
- Fixed hub R&D panel tooltips to be more convenient, showing category and part name
[h2]LCV4.1.13 BeamNG Exporter Improvements[/h2]
- Implemented dynamic toe values in exporter, adjustable in BeamNG
- Tweaks to suspension geometry in exported cars
- Fixed inconsistent toe and toe-in bumpsteer under compression, improves stability of cars
- Improved handling with rear torsion beam
- Adjusted automatic transmission shift logic, downshift timing vs load vs engine characteristics
- Limited maximum tire stiffness to prevent tires exploding on some cars
- Lowered default tyre pressures a little
- Made steel wheel materials shinier
We're getting close to the finish with LCV4.1, still a few issues on our ToDo list we want to check off before moving on though. Let us know of any issues you're still having with this version of the game!
Cheers