Patch Release: LCV4.1.14 [default]
With the last patch showing that our stability fixes seem to have worked, we wanted to get a few more little things cleared up.
[h2]LCV4.1.14 Improvements & Fixes[/h2]
Just a few more items on the list for LCV4.1. It looks like at the end of the week we'll be able to post a final patch before moving into the longer LCV4.2 dev cycle, the Turbo Revamp!
Cheers!
[h2]LCV4.1.14 Improvements & Fixes[/h2]
- Fixture gizmo advanced settings allow for the gizmo to be offset to the side
- Rebalanced the brightness of the fixture light reflectors
- Fixed BeamNG Exporter cars pulling to one side at speed, made further toe tweaks
- Fixed issue with changing car price, causing a mismatch in preorder numbers and sales oscillations
- Fixed automatic sandbox database backups not working
- Fixed Japanese not working in game when selected as UI language
- Fixed (removed) logic from lights that gave them functionality based on where on the car they are
- Fixed various small tooltip issues
- Fixed trim deposit fraction textbox not functioning in campaign
- Fixed fluorescent green factory utilization bar on models where shift count < target shifts
Just a few more items on the list for LCV4.1. It looks like at the end of the week we'll be able to post a final patch before moving into the longer LCV4.2 dev cycle, the Turbo Revamp!
Cheers!