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  3. LCV4.2.22 Hotfix

LCV4.2.22 Hotfix

A good bunch of additions and fixes in today's patch as we're wrapping up the series of campaign focused updates.

[h3]LCV4.2.22 Hotfix[/h3]
  • Implemented DLSS
  • Re-enabled Add Variant button in engine manager in sandbox
  • Improved factory addon costs & construction time logic on new configurations
  • Added .car backup to avoid overwriting on multiple exports. Old cars increment and are moved to /CarSaveExport/ExportedBackup
  • Added a Floating Car Stats Widget to props selection
  • Fixed morph UI getting into state where not showing all morph sliders
  • Fixed issue where demographics never calculate if factory got removed
  • Fixed issues with R&D unlocks not being available when they should
  • Fixed various engine cloning issues caused by variants not loading their family UIDs
  • Fixed (potentially) trim body selection UI overlapping trims or failing to allow selection occasionally
  • Fixed 95_jp_hatchback_3door_* being 5 door
  • Fixed semi slick cross ply tyre tread pattern


Next up is us finalizing the complete revamp of the engine calculations, which are almost ready and working in the game. As that constitutes a larger change, we likely need a week or two to get it all set up and tested though.

We'll keep you posted!
Cheers