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LCV4.2.30 Hotfix

We're continuing to polish up this big update getting closer to release. Here we've added one of the last missing dependencies to the new engine designer calculations which now takes into account the effects of fuel cooling various surfaces inside the combustion chamber and with that a lower chance to pre-ignite the air-fuel mixture. From our ongoing testing of reference engines (comparing IRL engines to them recreated in the game) it does look like we're now really close!

[h3]LCV4.2.30 Changes & Improvements[/h3]
  • Implemented AFR dependent combustion chamber cooling effects on octane use / knock
  • Tweaked carb flows and manifold / header resonance curves
  • Fixed bug in engine friction calculations
  • Fixed several issues with cloning a trim or variant in sandbox causing the techpool to reset or break
  • Fixed hard-crash when clicking delete key before a fixture is placed
  • Fixed lua error when exporting cars from campaign
  • Fixed some duplicate piping on MFI Inline Throttle Per Cylinder
  • Fixed scaled-up text fixtures from appearing low-resolution at times
  • Improved native resolution animatic export times by an order of magnitude
  • Added random name generation for engine families
  • Removed some clattering sounds from V6 exhaust sound
  • Fixed duplicate nuts on air filters


From here we plan to continue our bug fixing and general polishing until it is ready to put this out on the default branch. It has been a loooong time coming.

Cheers!