1. Automation - The Car Company Tycoon Game
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  3. LCV4.2.34 Patch

LCV4.2.34 Patch

We're continuing to polish up this version, getting it ready for the big merge with stable, and have lots of good tweaks and fixes for you today. Plenty of campaign testing was done too, fixing all kinds of issues and adding QoL little bits and pieces.

[h3]LCV4.2.34 Improvements & Fixes[/h3]
  • Implemented turbo surge stress and mechanical stress effects on reliability
  • Improved display of expenses / revenue in main campaign hub
  • Improved layering of autohold lines
  • Improved competitors and competitor companies with more competing cars
  • Changed advanced trim settings engine sound sliders to go from -1 to 1 instead of 0 to 1
  • Changed markets tab monthly sales matrix to use orders instead of deliveries
  • Added links to our socials in the main menu
  • Tweaked primary & secondary stat progression in regards to car desirability scoring
  • Tweaked undertray costs to not make None have free engineering
  • Tweaked drivability to not have a gear number penalty in base stat for manual gearboxes
  • Tweaked gearbox stats and progressions
  • Fixed issues with AI car generation
  • Fixed issues with display of stock months
  • Fixed props not spawning on the first attempt of loading a photo mode preset
  • Fixed Lua error sliding quality slider in drivetrain tab while using techpool
  • Fixed 10th gear line not showing on the gearing graph
  • Fixed massive reliability hit for using 10 gears
  • Fixed abrupt image changes on loading screen when loading default images
  • Fixed lua error when sliding engine capacity after forgetting to select a block material
  • Fixed project map navigation not remembering which tab they were on
  • Fixed autohold not being active for power / torque graph in 4-way split view
  • Fixed setting up factories increasing company valuation
  • Fixed using engine "AI Tune" in campaign creating a full new car and engine
  • Fixed errors when making new factories
  • Fixed clicking a level preset in the photo manager taking you to the level tab
  • Fixed issues with the pricing pie in factory setup when you pick specific trims


As always, there are more issues unaddressed still in our bug tracker and we'll continue to work on those next week. We're looking to wrap this all up as soon as possible for a nice proper 4.2 release. On the other hand, we've said that for the past few weeks already, so let's just state the obvious for now: it's done when it's done. ;)

Cheers!