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  3. LCV4.2.33

LCV4.2.33

With this update we've focused on fixing up issues in the campaign and general gameplay, as well as the AI competition present in both campaign and sandbox. This has significantly improved the engine and car generation algos too, making it a more useful tool especially for beginners.

The 1955 Zephorus Espion (II) by Riley

In general, we're in the middle of fixing and polishing up the game for the big merger of the openbeta with the stable branch, even though it is pretty safe to say that it already is way better and more stable than 4.1 ever was. Have a look below to see what's been changed and addressed - plenty of big ticket items in there!

[h3]LCV4.2.33 Improvements & Fixes[/h3]
  • Implemented better progression for big negative % multipliers, harder to hit zero in main stats
  • Implemented balance options in engine building AI
  • Implemented fuel map and octane margin settings into AI generation
  • Implemented that competitors now correctly select fuel for their company home region
  • Re-implemented renaming factories in factory manager UI
  • Added warning for pre-powersteering cars, suggesting Recirculating Ball if car is too heavy
  • Tweaked stats balance of gearbox choices
  • Tweaked many car and engine AI lookups and overall significantly improved AI competitors
  • Tweaked power steering warning levels
  • Changed car and engine production cost fields to show labor cost + material cost in factory UI
  • Fixed crash when clicking Affordability tab when on "select target demographic for car" screen
  • Fixed FWD unlock behaviors with techpool
  • Fixed bug in brand bubbles strength calculation
  • Fixed issue with campaign hub calendar trims tooltip sales numbers
  • Fixed bug in the calculation of body and trim age penalties
  • Fixed sorting order of trims in post-signoff forecaster
  • Fixed issue with missing out on 36 month engineering bonus after deleting first car / engine project
  • Fixed score multiplier not updating correctly in advanced campaign setup
  • Fixed car project UI incorrectly showing engine engineering time reduction
  • Fixed hub calendar mouse click offset in early years
  • Fixed a specific crash in campaign happening on month tick
  • Fixed & improved AI tuning of steering behavior in car generation
  • Fixed AI using legacy car bodies for car generation
  • Fixed specific memory leak issue in car project calculations
  • Fixed issue making the sandbox market screen show zero sales while they clearly were not zero
  • Fixed body tooltips showing a calculated CD for 2016 not the current body techpool year
  • Fixed lua error when adjusting engine project
  • Fixed animatics not rendering out properly
  • Fixed flow bench getting stuck when mouse leaves graph
  • Fixed single row bodies selecting 2 seat rows by default
  • Fixed tooltip for out of production stock showing wrong title
  • Fixed mod / vanilla car body filters
  • Fixed photoscene DoF not working on tyres
  • Fixed missing-mods prompt being layered wrong
  • Fixed no-loan standalone factory builds being almost free


Part of the team has started work on 4.3 features in the meantime, while we're continuing to tie up loose ends here, especially in the campaign.

Cheers!