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Automation - The Car Company Tycoon Game News

Little Dev Update: 18th July 2021 (LCV4.2)

Sorry for the long silence! Here is the much needed video update about what is happening in development and what awesome stuff we're working is coming to the next big update, LCV4.2.

A nicely detailed project by ATOM500, the Otnas Kucing W4.

Also, we've just released a little patch to the current version of the game, fixing up some issues with decals in the BeamNG exporter. Should be quite a bit better now, but certainly isn't perfect and other issues remain. Unfortunately, these remaining issues can first be addressed in LCV4.2.

https://youtu.be/dID7DsePyPY
The latest Little Dev Update video finally takes a first look at the turbos and the UI to select them, going though the options which for the most part would lead to the insane engines many of you have been waiting for.

The recent discussion on the removal of the competitiveness stat is now put into practice with the UI changes shown in the video and it is very effective at getting the player to focus on the stats themselves instead of a magic number. Furthermore, big changes to the market screen are coming that will drastically improve your ability to create potent line-ups, both in campaign and in sandbox.

While we have come well over half-way with this massive update's development, there is still a lot more to do and we're not quite sure when this will be done, certainly not for the end of the month! What is certain though is that in about 4 weeks time we will have a much better idea of how much longer you need to endure our teasers and we will tell you then :) so, stay tuned and enjoy the outlook video!

Cheers!

LCV4.1.19 BeamNG.drive Exporter Update

This is an update for the current LCV4.1 version which makes your Automation cars compatible to the latest changes that came with BeamNG.drive v0.23.

The paint now properly pops, like shown by Kueso's Automation car here in Beam v0.23.

The exporter now uses the new BeamNG.drive Physically Based Rendering (PBR) material system, so you should see your Automation cars tap into that new potential. On the other hand, we do expect there might be some problems, as it is a big change to how things work. For LCV4.2 a lot more adaptations are planned.

Please note: You will need to re-export your cars in order for the changes to take effect!

There will be some wonkiness especially with pearl paints.
Please let us know about any issues you discover!

Cheers!

Little Dev Update: 14. May 2021 (LCV4.2)

Steadily marching towards the next big milestone update LVC4.2 it is becoming more and more clear how much of a game-changer that update will be for Automation as a whole. It sure is taking a while and we appreciate your patience in this!

To keep you informed about the upcoming changes, what we're working on at the moment, as well as to give you some insight into the why and how discussion, we have just released another Little Dev Update video. Once again, it probably rather should have been called "medium-to-large-sized dev update". In case you missed it, I've added the previous dev update video as well!

https://youtu.be/oy3jcCDqEuE
https://youtu.be/u41l9pQWBeY
We're stoked about these new features and gameplay changes and looking forward to the time you'll finally be able to try them out for yourself once the openbeta hits! Of course we will keep you updated along the way. :)

Cheers!

Small fix for BeamNG.drive User Path change

* Small fix to BeamNG.drive user path change to just use major version number for the user folder.
* Fix for Markets Display

Small Fix for BeamNG.drive custom user folders

* Fixes for BeamNG.drive Exporter to correctly support custom user folders.