LCV3 Open Beta RC1 (B190221)
We're getting close to merging all the game branches and releasing the big update to the public branch. While that was planned to happen in mid February, we are not of the opinion that the LCV3 plays nearly well enough just yet for us to move on into the next longer dev cycle. On the other hand we need to release it to the default public branch in order to get rid of a lot of the compatibility issues caused by having the two versions in parallel and switching versions.
Thus we shall release the update for everyone the coming Monday, but will continue to patch and upgrade the LCV3 until it is more solid and plays well even for non-experts at the game. So we will continue regular patching beyond that coming update.
In today's patch we see a release candidate. If this is not causing any new bigger issues or still has big issues that are campaign show-stoppers, we will release either this or a fixed version on Monday.
Here is the full changelog for today:
Please continue to help us find any remaining issues by posting about them in the bug reporting thread.
Cheers!
Thus we shall release the update for everyone the coming Monday, but will continue to patch and upgrade the LCV3 until it is more solid and plays well even for non-experts at the game. So we will continue regular patching beyond that coming update.
In today's patch we see a release candidate. If this is not causing any new bigger issues or still has big issues that are campaign show-stoppers, we will release either this or a fixed version on Monday.
Here is the full changelog for today:
B190221 Additions
- Added back and enabled true fullscreen mode. Fix for certain AMD card problems?
- Added a 70s Coupe, 70s Coupe Convertible, and 90s SUV car bodies
- Implemented basic tax system based on your profits for the year and HQ region
B190221 Fixes
- Fixed demographics not unlocking / always being available in the campaign
- Fixed demographics region size multipliers being arbitrarily applied
- Fixed car scores only being calculated for trims that are in stock, fix sales oscillations
- Fixed names resetting when cloning trims in campaign
- Fixed issue with deleting mirrored fixtures
- Fixed issue with UI not showing expand / contract after sorting cars in sandbox
- Fixed fuel availability display issue showing lowest available fuel
- Fixed "select all available countries" button functionality
- Fixed step size of competition slider on campaign setup screen
- Fixed lights becoming dim in BeamNG exports when using too many lights
Please continue to help us find any remaining issues by posting about them in the bug reporting thread.
Cheers!