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Dungeon Done News

Don't miss the upgraded Dungeon Done, now available in Next Fest!

Hello, Dungeon Done players!

This is the Dungeon Done development team.

We've made great improvements and added new features based on the valuable feedback from our September Demo Play Test.
You'll be able to experience the refreshed Dungeon Done in the upcoming Next Fest, and we look forward to your participation!

🔥 What's New

- Added Steam friend invite feature in the lobby
- New graphics settings: Upscale, Upscale Quality, and Motion Blur options
- New outfit items available: Various colored bone outfits (You might want to collect them all! 😅)
- New Monster Core added: More valuable Monster Cores are now available (Wonder which monster will drop them?)
- Added social motions (Yes, you can now dance!)

⚙️ Convenience Updates

- Expanded sound settings: Separate volume controls for BGM, game audio, and voice chat
- Added microphone settings: [Always On], [Push to Talk], [Mute Mic]
- Camera rotation enabled in spectate mode after death
- Added host language display at the bottom of the room list
- Fixed awkward translations in some areas

⚖️ Gameplay Adjustments

- Adjusted item prices in the store:
> Candle: 100 → 50
> Torch: 1000 → 500
> Lantern: 1000 → 500
> Chalk: 1000 → 100
> Glowing Chalk: 1500 → 150
- Weapons removed from the store (They are still obtainable in-game)
- Monster difficulty adjustments: Reduced attack power, movement speed, and sensing range
- Monsters are now more affected by traps (With some practice, you won't need to keep running away!)
- Increased drop rate of weapons and staves from cooperative chests
- Increased idle time after Homunculus roams

🐛 Bug Fixes

- Reduced interaction speed of Speed Staff (100% → 80%)
- Trap size adjusted (No more walking past traps along the edge!)
- Fixed resurrection UI not displaying upon death
- Fixed skeletons freezing in place
- Fixed Mimic location issues
- Fixed disappearing items when incapacitated or caught in snare traps

📝 Other Changes

- Level design improvements:
> Added cooperative chests in hard-to-reach areas
> Increased treasure chest spawn chances across collapsing bridges
- New random monster spawn points added
- Campfires now deal damage
- Visual changes and removals for some monsters
- Lobbies that remain idle for over 30 minutes will now automatically return to the main lobby

Enjoy the newly enhanced Dungeon Done during Next Fest, and don’t forget to support us by adding the game to your wishlist! 🙌

Thank you.

Dungeon Done Demo Play End Announcement


Hello, players!

The Dungeon Done demo has officially ended as of 5:00 PM PDT on Monday, September 16th.

We want to give a big thank to everyone who showed interest and supported us during the Demo Play period.
Your feedback and support have been incredibly helpful and motivating for our team,
and your input will play a key role in improving the game.

We’re excited to announce that we’ll be participating in the Steam Next Fest this October!
We can’t wait to see you again with an even better version of the game.

Please stay tuned for future updates and news,
as we’re committed to delivering an even better gaming experience.

Thank you.
The Dungeon Done Dev Team

Demo PlayTest Hotfix #4

Hello, players!

Thank you for all the feedback you've provided during the Demo Play period.
Our Dungeon Done development team has been working quickly to address and improve the game based on your suggestions.

In this 4th hotfix, the following issues have been fixed and improvements have been made:

[Hotfix Issues]

1) Fixed an issue where a brief delay when entering the dungeon caused players to see a falling motion or die from fall damage.
2) Fixed the death timer from stopping while assisting players in a down state.
3) Made the movement of skeletons appear more natural.
4) Added a loading image for cooperative treasure chests.
5) Fixed an issue where the homunculus would not detach when hit by a teammate's attack.
6) Added graphics quality settings based on the graphics card.
7) Re-enabled solo dungeon entry.

■ Information about re-enabling solo dungeon entry

Since Dungeon Done is a cooperative-focused game, we had previously restricted solo dungeon entry to prevent new players from feeling overwhelmed by the difficulty and quitting.

However, many players have requested the ability to play solo, either due to matchmaking difficulties or to practice and improve their skills in the dungeons.
In response to this feedback, we’ve decided to allow solo dungeon entry again.

But as Dungeon Done is designed to be a cooperative game, we still recommend new players play with others, as the difficulty may be higher when playing solo.

Thank you.

Demo PlayTest Hotfix #3


Hello, players!

Thank you for your continued interest and valuable feedback following the extension of the Demo Play period.
The Dungeon Done development team is carefully reviewing your feedback and doing our best to address issues and improve the game as quickly as possible.

This third hotfix includes the following improvements

[Patch Notes]

1. Improved Controls
- The character movement has been enhanced to feel smoother.

2. Item Loss Reduction
- [Before] 10–15 items were dropped upon death.
- [Updated] Only 3–4 items will be dropped upon death.

3. Enhanced Navigation System
- The compass navigation has been further improved to be more visible, even when you are far from the exit.

4. Mimic Trap difficulty Adjustments
- The Mimic’s attack power has been reduced by about 70%.

5. Other Improvements
- Lowered the starting point object’s height so that the object only appeared at the player’s starting location.
- Improved the visual elements of the heavy treasure chest (co-op chest) to make it more noticeable.
- Fixed an issue where monster and corpse spawns were occasionally not functioning correctly.
- Fixed an issue where tall characters could not enter certain areas.

This hotfix focuses on improving your overall game experience.
We will continue to actively reflect your valuable feedback and work towards enhancing the game further.

We appreciate your continued interest and feedback on Dungeon Done!

Thank you.

Demo PlayTest Hotfix #2


Hello, players!

We are pleased to announce the fixes we’ve made based on your valuable feedback.
We’ve resolved the following issues in this hotfix to improve the overall gameplay experience in Dungeon Done.

[Hotfix Issues]

1) Solo Play Disabled
- Players can enter the waiting room, but solo dungeon entry is no longer possible.

2) Sound Improvements
- We’ve added options to individually adjust the volume for in-game music,
sound effects, and voice chat.
- Overall sound balancing has been adjusted.

3) Shop Updates
- Certain weapons have been removed from the shop. (Check out the humorous message in the shop!)
- Prices for the following shop items have been adjusted:
* Candle: 100 coins
* Torch/Lantern: 1,000 coins

4) Gameplay Enhancements
- The escape zone will now always be shown on the compass.
- The respawn time for skeletons has been changed from 5 seconds to 20 seconds.
- Candles have been made slightly brighter.
- If your VGA memory is below 4GB, the game will automatically set the graphics option to
[Windowed Mode – Lowest Screen Resolution].

5) [Quick start] Removal
- The [Quick start] button in the looby will be removed.
- Now, you can choose a room and start the game using [Apply] button.

6) Bug Fixes
- Fixed an issue where the “Revive” action was still available when a party member left the game while in a downed state.
- Fixed a bug where players retained sprint speed even while in a downed state.
- Fixed a translation error when entering the password for a private room.
- Fixed an issue where interactions became impossible if the player was downed or trapped in midair within the interaction range.

We are carefully reviewing all the feedback you continue to provide,
and we’ll keep striving to improve the game by incorporating your suggestions.

Thank you for your continued interest in Dungeon Done and your valuable feedback!

Thank you.