Distance Sensor, Triangles & Struts
[p]Hey everyone! [/p][p]This update introduces a new sensor component, new build elements, and several improvements across the game.[/p][p][/p][h2]Distance Sensor[/h2][p]
A laser rangefinder that measures the distance to the nearest surface, whether terrain or another build. Configurable range up to 25 km, with an optional visible green laser beam. Useful for applications such as altimetry, automated guidance or collision avoidance.
[/p][h2]Triangular Mesh Panels[/h2][p][/p][p] New build element type: triangular panels. Thin panels placed on a 25 cm grid, allowing shapes that are not possible with regular blocks. They support normal smoothing for curved surfaces, such as canopies or cockpit glass. They are airtight and work with the pressurized volume system. [/p][carousel]![]()
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[/carousel][h2]Struts[/h2][p]
Thin beams connecting two points in space. They are placed point-to-point and can be painted.
[/p][p] [/p][h2]Other Changes[/h2]
Social links: [/p]
A laser rangefinder that measures the distance to the nearest surface, whether terrain or another build. Configurable range up to 25 km, with an optional visible green laser beam. Useful for applications such as altimetry, automated guidance or collision avoidance.
Thin beams connecting two points in space. They are placed point-to-point and can be painted.
- [p]Build: Revamped block selector with real-time animated 3D previews instead of static icons [/p]
- [p]NodeEditor: Added Unit Converter node for common physical unit conversions[/p]
- [p]NodeEditor: Increased Output/Switch node input limit to 128[/p]
- [p]DashboardTool: Added decorative Trim element for dashboards (1 cm increments, up to 4 m)[/p]
- [p]XenonCode IDE: Debug console can now be fully collapsed[/p]
- [p]XenonCode: Added ability to use expressions in array and kv indexing[/p]
- [p]Computer: Added search filter in library[/p]
- [p]Launcher: Modded server info icon now shows a preview tooltip and a full mod list on click[/p]
- [p]FissionReactor: Added Lifetime output channel (estimated remaining time in seconds)[/p]
- [p]DestructorTool: Added destroy warnings for various components[/p]
- [p]ThrottleLever: Added ability to control with mouse cursor when mouselook is detached [/p]
- [p]Blueprint: Fixed gizmo was allowing rotation relative to player camera[/p]
- [p]Blueprint: Fixed default paint materials disappearing when spawning a blueprint[/p]
- [p]Blueprint: Fixed wrong blocks for merged blueprint onto existing build[/p]
- [p]Avatar: Fixed velocity being reset to zero when opening UI (chat, inventory, etc.)[/p]
- [p]VehiclePhysicsSensor: Fixed size values not matching sensor orientation[/p]
- [p]Pump: Fixed erratic flow at low rates (below 0.5 kg/s)[/p]
- [p]Terrain/Ore Scanners: Fixed roll affecting scan direction when pitched[/p]
- [p]Fixed MiniNavInstrument creative inventory only giving one item [/p][p][/p]
Social links: [/p]
- [p]Discord[/p]
- [p]Wiki[/p]
- [p]YouTube[/p]
- [p]Trello / Roadmap[/p]