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Archean News

Patch notes Mar 7

  • Added Hud function "avatar_sensor_temperature"
  • Added Hud function "avatar_is_3rd_person"
  • Implemented temperature gradient in environment
  • Fixed wheel friction (wrong extra friction term has been removed)
  • Added storage var support to HudControllers
  • Added HudController details and individual deactivation buttons to F1 menu
  • Pilot seat: Overlay now displays orientation to ease placement
  • Fixed rasterized screen were on top of tool overlays
  • Increased XenonCode IDE code zoom precision
  • Fixed XenonCode IDE code zoom reducing precision when many tabs open

New Components : HUD Controller, Mini Thruster & Step!

Hello everyone!

Today, along with some fixes, we’re adding three new components:

[h3]HUD Controller
[/h3]
This component allows you to create custom HUDs for your builds and vehicles. It can be linked to a seat to display an interface as soon as the player sits down. But that’s not all… Thanks to the Ownerpad, the HUD Controller can detect if the player who placed it is a server admin. This enables the possibility of displaying a HUD directly on online players’ screens, offering new ways to manage and display in-game information.



[h3]Mini Thruster
[/h3]After the small and big thrusters, here comes the Mini Thruster!
It is 10x less powerful than the Small Thruster and only accepts pre-mixed fuel, as it has only one fluid port.



[h3]Step
[/h3]This new component, which looks like a simple plate, allows you to create custom stairs easily. It allows the avatar to walk up naturally.



Full changelog:
  • Added MiniThruster component
  • Added Step component (Allows the creation of stairs with smoother physics)
  • Added a new HudController component that allows HUDs to be shared with a build
  • Added functionality for server admins to implement global server HUDs by sending "*" to an admin-owned HudController
  • Added a new `usertoken` function to screens in XenonCode to return a user token
  • Dashboard Screen: Now displays the resolution in addition to the screen size in the tooltip
  • Fixed computer unable to reboot when in error until code is saved
  • Fixed computer in error when spawning from blueprint in circumstances where there usage of some data that is not yet received (causing a division by zero in some cases)

Patch notes Feb 27

  • Potentially fixed joystick binding issue where a device with more than 9 axes would bind and immediately unbind
  • Improved rasterized screens by fading them depending on the angle, preventing some flickering and adding back some reflections when looking at them at an angle

Patch notes Feb 26

  • Added missing singlePulse option in dashboard Arrow button
  • Bugfix CTD when saving or toggling a HUD
  • Bugfix CTD when destroying a wheel while it's active
  • Fixed anchored build would disanchor when adding a second anchor component in some circumstances

Patch notes Feb 19

  • Bugfix delete+add block making the last block use the same material as the newly added block
  • Bugfix physics: angular acceleration applied from components (wheel and props) was using an inertia tensor that didn't include sub grids, causing weird bouncy behaviour
  • Bugfix physics: angular acceleration was duplicated causing excess angular movement and some yeets in extreme circumstances
  • Tweaked rasterized screens to get a more precise occlusion/depth test
  • Fixed a threshold mapping defect with IO input on ThrottleLever
  • Fixed ability to interact with ThrottleLever with AllowIoInput ON even when not sending data
  • Fixed ability to set light colors RGB via GetInfo (V)
  • Fixed ability to set ItemConveyor filter via GetInfo (V)
  • Added notion of temperature to fluids (in preparation for upcoming components)