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Archean News

Multithreading - Part 3

  • Added multithreading for entities
  • Fixed CTD when resizing game window while using certain HUD functions
  • Updated DLSS (not yet using ray-reconstruction or frame generation)

Patch notes Jan 30

  • Fixed Volume from blueprint giving free fuel in adventure
  • Fixed NavInstrument horizon pitch and pro/retrograde yaw to now be linearly normalized (it was using the sine of the angle instead, which was not consistent with other components)
  • Fixed NavInstrument horizon pitch angle visualization (was assuming a normalized angle but was given the sine value)
  • Fixed Volume composition runaway bug when two connected volumes get separated by blocks affecting their transfer
  • XenonCode: Fixed noop with "for 1,1"
  • XenonCode: Added second optional argument (default) to "sign" function for the case of 0

Patch notes Jan 23

  • Fixed gravity in space (regression from Jan 21 update)
  • Reduced potential visual artefacts with cables visible through blocks when far from origin