Patch notes - June 6[p]Increased log verbosity[/p][p]Rocks go in backpack when belt is full[/p][p]Edit computer code upon key up (releasing) F instead of key down (to fix the F chars appearing in the code)[/p][p]Fixed avatar_sensor_environment_composition was empty when in seat and in drone mode[/p][p]Take volume into account for avatar_sensor_density and avatar_sensor_temperature[/p][p]XenonCode: added a text "replace" function[/p][p]XenonCode: potential performance improvements (thanks to Jake Rossum)[/p][p]XenonCode: Fixed crash when using bad arguments in draw functions[/p][p]XenonCode: Fixed false error when defining a virtualscreen in a program with no entry point[/p][p]Keyboard & Numpad: Send a signal on channel 1 when the SEND button is pressed[/p][p]Bugfix crash on Windows caused by invalid characters or reserved names[/p]
Patch notes May 30 Picking rocks now go into Belt instead of backpack Fixed computer frozen after ownerpad reset (when saved while in bios) Removed ability to create a virtualscreen inside tick or update causing server-side memory leak XenonCode: fixed discarded return values for trailing functions in HUDs causing CTD Bugfixes for the Demo game